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Imported model with Animation is not displayed/displayed incorrectly
How to reproduce:1. Open the attached "case_1351441.zip" project2. Observe the model in the Game view Expected result: all model par... Read more
[Cache Server] Editor crashes when disabling CacheServer during ongoing ...
Reproduced 4 times with 2 different projects, it doesn't depend on the project, but it should be big enough so upload is long enough... Read more
Asset in Editor Default Resources fails to load on startup when using As...
Reproduction steps:1. Open the user attached "LoadBug.zip" project2. Notice the "Unable to find required resource at flag-nl.png" er... Read more
Intermittent disconnection from the cache server when reimporting an asset
How to reproduce:1. Open the user attached project (IntermitentCSConnection.zip)2. Start the Unity Accelerator3. Establish a connect... Read more
Standalone Profiler Crash in RtlEnterCriticalSection on exit
Repro steps: start a new project and open the Standalone Profiler Press play and record a few frames exit play mode try to close the... Read more
Prefab preview in the Project window does not change after changing the ...
Reproduction steps:1. Create a new project2. Create a Cube in Scene3. Drag the Cube to the Project window to make a prefab4. Create ... Read more
ArtifactInfo.Internal_Destroy exception thrown when in Play mode while u...
Reproduction steps:1. Open the attached user's project2. Open any script in the project with Rider3. Attach Rider debugger to the Ed... Read more
“Recompile And Continue Playing” setting is ignored when the "Auto Refre...
Reproduction steps:1. Open the “TestRecompileAfterPlaying” Project2. Open the “Assets/Test.unity” Scene3. In the top menu open Unity... Read more
[Backport] "The asset has been scheduled for reimport" error message is ...
How to reproduce:1. Open the attached "1362268.zip" project2. In the "Assets" folder right click on the "Fonts" folder3. Select Reim... Read more
[CacheServer] After you cancel one upload, all next uploads will stuck, ...
Steps to reproduce:1 Create new HDRP project (or use any relatively big project you have)2 Open project and enable Cache Server in P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS