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Crash on fbxsdk::FbxMemoryFile::Open when importing an fbx file
Reproduction steps:1. Open the attached user's project2. If the editor does not crash during launch, reimport 'Assets/HairStrand.fbx... Read more
Asset importing takes a long time when opening a project for the first time
Reproduction steps:1. Open the attached project2. Notice the time it takes for it to open Expected result: The project opens in no l... Read more
Asset in Editor Default Resources fails to load on startup when using As...
Reproduction steps:1. Open the user attached "LoadBug.zip" project2. Notice the "Unable to find required resource at flag-nl.png" er... Read more
Intermittent disconnection from the cache server when reimporting an asset
How to reproduce:1. Open the user attached project (IntermitentCSConnection.zip)2. Start the Unity Accelerator3. Establish a connect... Read more
Resources.Load returns 'False' in OnPostprocessAllAssets when the Asset ...
How to reproduce:1. Open "Assets/Resources/SampleAsset.asset" from the "case_1362489" project with a text editor2. Change the last l... Read more
Prefab preview in the Project window does not change after changing the ...
Reproduction steps:1. Create a new project2. Create a Cube in Scene3. Drag the Cube to the Project window to make a prefab4. Create ... Read more
ArtifactInfo.Internal_Destroy exception thrown when in Play mode while u...
Reproduction steps:1. Open the attached user's project2. Open any script in the project with Rider3. Attach Rider debugger to the Ed... Read more
Selecting dependencies of Asset is missing 1 Texture2D from total depend...
How to reproduce:1. Open the attached project "Scopely-GUID.zip"2. Right mouse click on Assets/New Test.asset in the Project window3... Read more
"The asset has been scheduled for reimport" error message is thrown when...
How to reproduce:1. Open the attached "1362268.zip" project2. In the "Assets" folder right click on the "Fonts" folder3. Select Reim... Read more
Modifying any file in the Assets folder breaks DrawMeshInstancedIndirect...
Reproduction steps:1. Open user-submitted project2. Open scene Level 1 in the Scenes folder3. Enter Play Mode4. Open Assets/some_tex... Read more
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