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Longer Asset names get cut off when importing Assets
How to reproduce:1. Create a new project2. Import any Asset from the Asset store (for example, https://assetstore.unity.com/packages... Read more
ArtifactInfo.Internal_Destroy exception thrown when in Play mode while u...
Reproduction steps:1. Open the attached user's project2. Open any script in the project with Rider3. Attach Rider debugger to the Ed... Read more
[Asset Pipeline v2] [VCS] Changes made to a checked out file are not und...
How to reproduce:1. Create a new project in your preferred Perforce Workspace2. Open the project and connect it to Perforce3. Create... Read more
Editor creates multiple processes when Parallel Import is disabled
Reproduction steps: Open the attached project(“ImportTasks.zip“) Open Assets/Cube Change Cubes transform value Save changes Observe ... Read more
Renderer w/ MaterialPropertyBlock will lose reference to a Texture if th...
How to reproduce:1. Open the user-submitted Project and open the "RepoScene"2. Enter Play Mode3. In the Project Window find the "Rei... Read more
Cache server: Too many open files during upload
During cache server upload, the error "Too many open files" (error: EMFILE) is seen in Editor.log and subsequent uploads fail. Read more
[ADB1 - ADB2 Regression] Assertion failed on expression: 'gForceReimport...
To reproduce:1. Open attached project ("case_1247090.zip")2. Select Assets > Create > Bug Test > Hit Enter3. Observe the Co... Read more
Asset Database operations not working correctly when invoked from [Initi...
Reproduction steps:1. Open the attached user's project2. Notice that 'Data (Data)' is printed in the console3. Close the project4. D... Read more
Regression in time taken to enter Play Mode caused by asset database change
The time taken to enter play mode in the Lost Crypt project regressed from 4.6 to 4.8 seconds when PR was merged: https://ono.unity3... Read more
3D Texture asset icon contains Compression artifacts when imported on MacOS
How to reproduce:1. On MacOS, open user-submitted project (TextureImporterIssues.zip)2. Note the 'Fireball' asset icon3. Right-click... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server