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[Android] same Atlas assets are being included in Asset Bundle multiple ...
To reproduce:1. Open user's attached project "AtlasDuplication.zip", swithc to Android2. Open AssetBundle Browser, switch to Android... Read more
[Asset Bundles] Sprite Renderer Sorting Layer is gone when asset is load...
To reproduce: 1. Open attached project.2. Execute menu item: "BUG/Build Asset Bundles"3. Open and play scene: MainMenu.4. Press butt... Read more
Build crashes on AssetBundleManager.LoadLevelAsync
Crash results in the following error in Xcode: EXC_BAD_ACCESS (code=2, address=0x16f193f90) Steps to reproduce:1. Open User's attach... Read more
[Android] Assets from AssetBundles are not loaded when AssetBundle is lo...
Steps to reproduce:1. Open users attached project in the email "AssetScriptableImporter.zip"2. Delete the Assets/StreamingAssets/Con... Read more
A non-deterministic Asset Bundle will be built if the FBX Mesh Compressi...
To reproduce:1. Open the attached project.2. Build an Asset Bundle with the sphere.fbx Compression off3. Build another Asset Bundle ... Read more
[Crash] UNITY_LZ4_decompress_safe crash when calling AssetBundle.Recompr...
Steps to reproduce:1. Open user-supplied project ("Asset Bundle Recompressor.zip")2. Download user-supplied Asset Bundle ("Standalon... Read more
Misleading error when Asset is marked for the same Bundle twice
Steps to reproduce:1. Open QA attached project "AssetBundleTest.zip"2. Open script inside Editor folder3. Inspect that Asset is mark... Read more
Getting errors using Resources.UnloadUnusedAssets when loading assets as...
To reproduce:1. Open attached project "UnloadUnusedBugReport.zip"2. Open "LoadAssetBugReport.unity" scene3. Enter Play mode Expected... Read more
Building process of the AssetBundles is slow when there is a huge fileco...
How to reproduce:1. Open the "case_1358059" project2. Build AssetBundles by clicking "AssetBundle -> Export" in the top menu bar.... Read more
[Caching] Crash/freeze on trying to load from a bundle a prefab with a G...
Steps to reproduce:1. Open attached project2. Go to - Assets > AssetBundles > Simulation Mode (uncheck)3. Go to - Assets > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value