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[Android] same Atlas assets are being included in Asset Bundle multiple ...
To reproduce: 1. Open user's attached project "AtlasDuplication.zip", swithc to Android 2. Open AssetBundle Browser, switch to Andro... Read more
[Asset Bundles] Sprite Renderer Sorting Layer is gone when asset is load...
To reproduce: 1. Open attached project. 2. Execute menu item: "BUG/Build Asset Bundles" 3. Open and play scene: MainMenu. 4. Press ... Read more
Build crashes on AssetBundleManager.LoadLevelAsync
Crash results in the following error in Xcode: EXC_BAD_ACCESS (code=2, address=0x16f193f90) Steps to reproduce: 1. Open User's atta... Read more
[Android] Assets from AssetBundles are not loaded when AssetBundle is lo...
Steps to reproduce: 1. Open users attached project in the email "AssetScriptableImporter.zip" 2. Delete the Assets/StreamingAssets/C... Read more
A non-deterministic Asset Bundle will be built if the FBX Mesh Compressi...
To reproduce: 1. Open the attached project. 2. Build an Asset Bundle with the sphere.fbx Compression off 3. Build another Asset Bund... Read more
[Crash] UNITY_LZ4_decompress_safe crash when calling AssetBundle.Recompr...
Steps to reproduce: 1. Open user-supplied project ("Asset Bundle Recompressor.zip") 2. Download user-supplied Asset Bundle ("Standal... Read more
Misleading error when Asset is marked for the same Bundle twice
Steps to reproduce: 1. Open QA attached project "AssetBundleTest.zip" 2. Open script inside Editor folder 3. Inspect that Asset is m... Read more
Getting errors using Resources.UnloadUnusedAssets when loading assets as...
To reproduce: 1. Open attached project "UnloadUnusedBugReport.zip" 2. Open "LoadAssetBugReport.unity" scene 3. Enter Play mode Expe... Read more
Building process of the AssetBundles is slow when there is a huge fileco...
How to reproduce: 1. Open the "case_1358059" project 2. Build AssetBundles by clicking "AssetBundle -> Export" in the top menu bar. ... Read more
[Caching] Crash/freeze on trying to load from a bundle a prefab with a G...
Steps to reproduce: 1. Open attached project 2. Go to - Assets > AssetBundles > Simulation Mode (uncheck) 3. Go to - Assets > AssetB... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Input Field ignores first keyboard input when calling Focus() from code
- GC Alloc when using Graphics.RenderMeshInstanced
- [VFX Graph][URP] VFX crashes on URP when dragging VFX asset to the Hierarchy window
- InvalidOperationException when using AsyncGPUReadback.RequestIntoNativeArray
- Generated Entities look different when Depth Priming Mode is changed