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Loading an assetbundle with a GameObject that uses MonoBehaviours in .dl...
I think the solution here involves pairing plugins and asset bundles - the user needs the plugin to unpack the DLL then the asset bu... Read more
Scene Async Load Is Not Async [To be broken into smaller more specific t...
Loading a scene asynchronously doesn't appear to be asynchronous. This has been tested loading a scene with around 10,000 cubes bot... Read more
Assetbundle is not loaded correctly when they reference a script in cust...
Steps to reproduce: 1. Open "Fogbuzz issue 1143071" from Own Cloud link 2. Navigate to the buildWithoutDLL folder and open "Beweegvl... Read more
Loading Asset Bundle, which has renamed script, loses references to that...
How to reproduce: 1. Download AssetBundles demo project http://files.unity3d.com/vincent/assetbundle-demo/users_assetbundle-demo.zip... Read more
Necessary shaders are stripped from Asset Bundles when they are not in t...
How to reproduce: 1. Open the attached project "Cubes" 2. Open the "Sample Scene" scene in the Project window 3. Observe the cubes (... Read more
Building Asset Bundles takes longer when using URP
How to reproduce: 1. Open the attached "Bundler_2021_URP.unity.zip" project 2. Open the "SampleScene" Scene 3. Select the "Bundler" ... Read more
Unity closes when corrupted AssetBundle is opened with AssetBundle Browser
Reproduction steps: 1. Open the user's attached “DemoFailure.zip” project 2. In the menu click Assets > Bundles > Build Player Conte... Read more
CRC values of AssetBundles are the same when HDRP Asset's Lit Shader Mod...
How to reproduce: 1. Open the attached project "tests.zip" 2. Click Bundles>Build 3. Open <project-path>/AssetBundles/<platform>/tes... Read more
Built Asset Bundles yield identical file sizes of different Assets when ...
How to reproduce: 1. Open the user attached "AssetBundleBuildTest.zip" project 2. Select the "texture.jpg" file found in the Assets/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow