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When building a lot of AssetBundles some Bundles will result in corrupte...
Reproduction steps: 1. Open "1118331.zip" project2. "Generate" -> "1000"3. Open Asset Bundle Browser Window4. Build Asset Bundles... Read more
Different contained assets shown in manifest, depending on the way an as...
Reproduction steps:1. Open project attached (AssetBundleUpdate.zip)2. See that all 4 assets are included in AssetBundle "bundlea".3.... Read more
[Scriptable Build Pipeline][Backport] Meshes are not baked when Prebake ...
How to reproduce:1. Open attached project ("ConvexHull.zip")2. Open SampleScene scene3. Enter Play mode Expected result: No warning ... Read more
[Crash] UNITY_LZ4_decompress_safe crash when calling AssetBundle.Recompr...
Steps to reproduce:1. Open user-supplied project ("Asset Bundle Recompressor.zip")2. Download user-supplied Asset Bundle ("Standalon... Read more
A non-deterministic Asset Bundle will be built if the FBX Mesh Compressi...
To reproduce:1. Open the attached project.2. Build an Asset Bundle with the sphere.fbx Compression off3. Build another Asset Bundle ... Read more
Crashes when loading Meshes from AssetBundle with ModelImporterMeshCompr...
To reproduce:1) Open attached project2) Delete Asset Bundles from 'Asset Bundles' folder3) Rebuild them using "Build -> Build Tes... Read more
Terrain not visible when loaded from Asset Bundle and has Draw Instanced...
How to reproduce:1. Open a project from OC ("AssetBundleTerrain.zip")2. Open SampleScene3. Press PlayNotice it does load a scene wit... Read more
The Editor crashes in GetScriptCompilationDefines when exporting asset b...
To reproduce: 1. Open the project, attached by the user (Assets.zip)2. In the top menu, go to Crash Export -> Export Bundle3. Pre... Read more
Materials are not being loaded from asset bundle, when #pragma shader_fe...
To reproduce:1. Open attached project;2. Open scene BugReport;3. Choose GameObject Loader and press Play button.4. Notice that right... Read more
Asset Bundles do not detect dependencies in manifests when the dependenc...
How to reproduce:1. Open the attached “WlkExposure.zip” Project2. Press the “Test SO → Build bundles” button in the Tool Bar3. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS