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Graph display does not match actual animation when Quaternion Interpolat...
Steps to reproduce: 1. Extract "CurveTest.zip" project which was sent by user 2. Open "CurveTest" project and "Scene1" scene 3. Open... Read more
Timeline stays stuck after going to play mode.
1) Open animation window & Timeline window 2) Create a new gameobject then click on "Create" in timeline window 3) Add Animation Tra... Read more
Empty AnimatorController on Animator used by Playables breaks layer blen...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Set the Controller to anything on the Animator co... Read more
[Anim] error clicking in empty Animator window
Getting the following error in the Console when clicking in an empty Animator window. repro: -start Unity (repro only happens on a ... Read more
Editor crashes on mono_g_hash_table_lookup_extended when script is dele...
How to reproduce: 1. Open the attached project 2. Change External Script Editor in Preferences (if it was VisualStudio change to Mon... Read more
Humanoid animation is not applied to a model in animation preview window
How to reproduce: 1. Open the attached project 2. Select Humanoid in Import Rig 3. Hit Apply ('configure' becomes ticked) 4. Go to ... Read more
Optimize Transform Hierarchy generates different Skinned meshrenderer bo...
How to reproduce: 1. Open the attached project 2. Drag Corgi model to the scene 3. Add DrawBounding script to it and attach Corgi (S... Read more
Small UI glitch in animation window (dope sheet mode)
A small part of the animation window UI shows a portion of scrollbar where it should not be shown. This only occurs in dope sheet mode. Read more
When animating canvas image rect transform position on z-axis transform....
Canvas Image position does not get updated when rect transform position is controlled by animation. Steps to reproduce: 1. Open att... Read more
UnityScene::AddRootToScene crashes when importing a Prefab
To reproduce: 1. Download attached “PrefabCrash.zip" project and open in Unity 2. Select "MissionsView_Roots.prefab", right-click i... Read more
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