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Animation doesn't preview if sprite's animation has been edited
How to reproduce:1. Open the attached project "888521animationTest.zip"2. Open test scene and make sure that animation window is ope... Read more
[AnimationWindow] Pointer doesn't move into the next input box when "Tab...
Reproduction steps(GIF attached):1. Open the attached "Archive" project.2. Select the "New Animation" in the project view.3. Open th... Read more
[Animation] RuntimeAnimatorController becomes not valid when instantiate...
To reproduce:1) Open attached project "AnimatorControllerBundle.zip".2) Rebuild bundles using `Test/Build Bundles` in menu bar.3) Op... Read more
SetBool function is not called when the object is set to inactive
When a SetBool function is called the ButterflyBoid(Clone) should be in idle state, however the function does not appear to be calle... Read more
Previous animation restarts repeatedly, when next animation starts to pl...
To reproduce:1. Open project2. Play scene3. Click mouse button a few times in a row Expected: 'MyModel_anystate' and 'My_model' mode... Read more
[Animator] Copy and pasting a State on a Synced Layer will cause the Sta...
Reproduction steps:1. Open the attached project;2. Open the Controler in the Animator window;3. Observe that Layer2 is synced layer ... Read more
Animator.Rebind() resets game object position to the original instantiat...
To reproduce:1. Open repro project2. Open and play scene3. Press 'space' Expected: after pressing 'space' key character will stay in... Read more
Some parts of the model becomes invisable when animations blend
Steps to reproduce:1. Download AnimatorDemo1.3.unitypackage2. Open "AnimatorDemo" scene (Assets->Scenes)3. Enter play mode4. Pres... Read more
DeoptimizeTransformHierarchy crashes when an object having a SkinnedMesh...
Reproduction Steps:1. Import attached project.2. Open "asdf" scene.3. Enter play mode. Result in 5.5: Unity crashes. Result in 5.6 a... Read more
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