Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
5.5.2p2
Issue ID
891990
Regression
No
[Animator] Copy and pasting a State on a Synced Layer will cause the States on the Base Layer to become linked
Reproduction steps:
1. Open the attached project;
2. Open the Controler in the Animator window;
3. Observe that Layer2 is synced layer of Layer1;
4. Observe that State1 has a blend tree with animation clip ClipA;
5. Select Layer2, then copy State1 and paste it;
6. Select Layer1 and double click on the State1 0;
7. Drag a new clip to the blend tree to replace Clip A (Clip B has been provided in the asset file “WalkLeft”);
8. Select Layer1 and double click on State1 to open the blend tree;
9. Observe that the animation clip change to Clip B.
Expected results: All changes made on synced layer should stay only on this layer.
Actual results: Changes made on synced layer reflect Base layer and States are linked on this layer.
Reproduced on: 5.4.4p3, 5.5.2p2, 5.6.0f1, 2017.1.0a3.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
BrianDuffyGames
Oct 02, 2024 22:11
This exact bug seems to have reappeared in 2022.3.5!