Search Issue Tracker
Fixed in 2017.3.0f3
[Animator] Copy and pasting a State on a Synced Layer will cause the States on the Base Layer to become linked
1. Open the attached project;
2. Open the Controler in the Animator window;
3. Observe that Layer2 is synced layer of Layer1;
4. Observe that State1 has a blend tree with animation clip ClipA;
5. Select Layer2, then copy State1 and paste it;
6. Select Layer1 and double click on the State1 0;
7. Drag a new clip to the blend tree to replace Clip A (Clip B has been provided in the asset file “WalkLeft”);
8. Select Layer1 and double click on State1 to open the blend tree;
9. Observe that the animation clip change to Clip B.
Expected results: All changes made on synced layer should stay only on this layer.
Actual results: Changes made on synced layer reflect Base layer and States are linked on this layer.
Reproduced on: 5.4.4p3, 5.5.2p2, 5.6.0f1, 2017.1.0a3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- [Mac] Unity Hub encounters a critical error when trying to launch it after logging out
- [XR SDK | GLES] large gpu perf regression ~3 ms
- UploadHandlerFile.contentType cannot be set and always returns "text/plain"
- [XR][URP][Shader Graph][Android] Shader graph shaders are not rendering on Android when using texture array layout (multiview)
- Cloth behaving different after upgrading to 2019.2.9 from 2018.3