Search Issue Tracker
Fixed in 2017.3.0f3
[Animator] Copy and pasting a State on a Synced Layer will cause the States on the Base Layer to become linked
1. Open the attached project;
2. Open the Controler in the Animator window;
3. Observe that Layer2 is synced layer of Layer1;
4. Observe that State1 has a blend tree with animation clip ClipA;
5. Select Layer2, then copy State1 and paste it;
6. Select Layer1 and double click on the State1 0;
7. Drag a new clip to the blend tree to replace Clip A (Clip B has been provided in the asset file “WalkLeft”);
8. Select Layer1 and double click on State1 to open the blend tree;
9. Observe that the animation clip change to Clip B.
Expected results: All changes made on synced layer should stay only on this layer.
Actual results: Changes made on synced layer reflect Base layer and States are linked on this layer.
Reproduced on: 5.4.4p3, 5.5.2p2, 5.6.0f1, 2017.1.0a3.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Custom Inspectors OnDisable still called after Asset has been deleted
- Native Plugin regression from 2018.x results in "DllNotFoundException" error
- [Android] "AndroidETC2FallbackOverride.Quality32BitDownscaled" does not work on an Atlas created with the Legacy Sprite Packer
- Debug.Log() Context not highlighted when pressed after printing in Test Runner's EditMode
- [Terrain] Painting on newly created neighboring terrains results in null reference errors