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0
votes
Won't Fix

[Animation] MissingReferenceException thrown when "Layers" dropdown is s...

Animation

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Jun 12, 2020

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Version/s: 2017.4, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.2, 2020.2.0a15

When "New Animator Controller" is deleted and hide the "Layers" and "Parameters" panel in the "Animator" window after that selecting... Read more

4
votes
Fixed

[Playables] Most recent Animation Event is not triggered again when rese...

Animation

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Mar 26, 2020

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Version/s: 2018.4, 2019.3, 2019.3.4f1, 2020.1, 2020.2, 2021.1

How to reproduce:1. Open attached project "Unreliable_Animation_Events_at_Start_with_Playables.zip" and SampleScene scene2. Enter Pl... Read more

5
votes
Fixed

[Playables] The first frame of the Animation Playable is delayed when en...

Animation

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Nov 05, 2019

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Version/s: 2017.4, 2018.3, 2018.4, 2019.2, 2019.2.0f1, 2019.3, 2020.1

How to reproduce it:1. Open the project "animationProject"2. Open the scene "SampleScene"3. Press the Pause button4. Press the Play ... Read more

1
votes
Fixed

[State Machine] Animator's Sub-State Machine transitions added to Base L...

Animation

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Oct 04, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.8f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the attached user's 'AnimTransitionBug.zip' project2. Open Assets -> Content -> Characters -> Play... Read more

1
votes
Fixed

ArgumentOutOfRangeException error is thrown when expanding Transition Bl...

Animation

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Oct 09, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.2.0a1, 2019.2.8f1, 2019.3.0a1, 2020.1.0a1

Repro steps:1. Open "AnimTransitionBug" project2. Open "Girl AC" in the Animator window and double-click on "Dash Ground"3. Click on... Read more

0
votes
Not Reproducible

Cannot read non-solved IK position when using GetGoalPosition

Animation

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Aug 28, 2019

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Version/s: 2019.3.0a1, 2019.3.0b1, 2020.1.0a1

How to reproduce:1. Open the user's project2. Press Play Expected result: Ray is drawn where the foot would be if an animation was e... Read more

8
votes
Duplicate

Animator parameters revert to default state when switching to AnimatorOv...

Animation

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Mar 24, 2021

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Version/s: 2019.3.0b1, 2019.4, 2019.4.22f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project "AnimatorOverrideTest2019.zip"2. From the Project tab, open Assets/TestScene.un... Read more

0
votes
Fixed

Wrong animation is blended in when multiple Animation Tracks are in Time...

Animation

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Jun 01, 2020

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Version/s: 2019.1, 2019.3.15f1, 2020.2

How to reproduce:1. Open user's attached project2. Open "SampleScene" scene3. Select "Cube" GameObject in the Hierarchy4. Open Timel... Read more

0
votes
Fixed

[LowHangingFruit] [IMGUI] 'Solo' and 'Mute' Transitions checkbox positio...

Animation

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Jun 29, 2020

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Version/s: 2019.3, 2019.4, 2020.1, 2020.2, 2020.2.0a16

In Animator window, After making a transition between StateMachine and New State, In the inspector window 'Solo' and 'Mute' Transiti... Read more

0
votes
Fixed

[Playables] Animator.stabilizeFeet is set to False after the second time...

Animation

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May 09, 2020

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Version/s: 2018.4, 2019.3.0f1, 2020.2

How to reproduce:1. Open the project "case_1245722-Animator.stabilizeFeet"2. Open the Scene "SampleScene"3. Enter the Play Mode4. Ob... Read more