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0
votes
Duplicate

NullReferenceException when playing humanoid animation having its avatar...

Animation

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Feb 14, 2017

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Version/s: 5.6.0b7

To reproduce: 1. Open attached project.2. Open scene: AnimationTestScene3. Select asset in project view: Assets/units/New Experiment... Read more

0
votes
Duplicate

[Optimize Game Objects] Animated meshes causes scaling issues in Play mode

Animation

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Jun 22, 2016

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Version/s: 5.4.0b22

Steps to reproduce: 1) Download attached project "OptimizeGameObjects.zip" and open in Unity.2) Open scene "Test" and press Play.3) ... Read more

0
votes
Fixed

ExitTime=1 Transitions break when start time is negative

Animation

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May 17, 2016

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Version/s:

statemachine.cpp EvaluateTransition In the case where ExitTime=1 and the previous time is less than 0, the math here breaks, and cau... Read more

0
votes
Duplicate

Root Motion Broken in Standalone Windows

Animation

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Jul 07, 2017

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Version/s: 5.6.1p4

Root transform position is not affected by animation in standalone Windows build. Reproduction steps:1. Open the project2. Open the ... Read more

0
votes
Fixed

Certain rotation is ignored in play mode

Animation

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Apr 29, 2016

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Version/s: 5.4.0b16

Steps to reproduce:1. open users attached project2. play scene3. select "neck" gameobject from hierarchy Actual: notice Z rotation i... Read more

0
votes
Fixed

Keyframe at frame 0 generated incorrectly when rotating pbject with child

Animation

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Oct 10, 2016

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Version/s: 5.4.0f3

Steps to reproduce:1. Open attach file.2. Open Scenes -> Test scene3. Open animation window pick any frame except frame 0 and rot... Read more

0
votes
Fixed

AnimationClipPlayable::SetClip crashes Unity when animation is recorded ...

Animation

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Feb 22, 2017

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Version/s: 5.5.1f1

To reproduce:1.Open attached project2.Open "MecanimCrash.unity" scene3.Enter play mode4.Press "c" on your keyboard5.Observe Unity cr... Read more

0
votes
Fixed

Crash in UnityEngine::Animation::SetBoundCurveFloatValue when selecting ...

Animation

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Jul 19, 2016

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Version/s: 5.4.0f1

To reproduce:1. Open attached project2. Select m_rig_e_gen_step_back_TEMP animation clip in project view3. Editor crashes Read more

0
votes
Fixed

[BlendTree] Compute positions doesn't work for some generic animations

Animation

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Jul 25, 2016

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Version/s: 5.4.0f2

How to reproduce:1. Open the attached project2. Open New Animator Controller (under assets) in Animator window3. Click on Blend Tree... Read more

0
votes
Fixed

[Animation] Changing Animator.Speed during animation transition does not...

Animation

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Apr 03, 2017

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Version/s: 5.4.5p1

Reproduction Steps:1. Import attached project.2. Open "MyScene" scene.3. Enter Play mode. Expected results: Transition to attack_lig... Read more

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