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Unity crashes at Object::GetInstanceID when Activating or deactivating G...
Steps to reproduce: 1. Download 883781_repro.zip and open "new" scene 2. Select in Hierarchy "RoomPage" 3. Open Animation window and... Read more
[Playables] AnimationStart and AnimationMiddle are constantly called whe...
How to reproduce: 1. Open attached project "Unreliable Animation Events at Start with Playables.zip" and scene "SampleScene" 2. Ent... Read more
UI Button with Animation transitions does not return to Normal after pre...
To reproduce: 1. Open user's attached project 2. Open scene "SampleScene" under Assets/Scenes 3. Open Animator window and play the s... Read more
[Editor]Object reference missing after clicking on it and editing its an...
Reproduction steps: 0) Look at atached gif. 1) Open "Test" project, proceed to scene "Stage1" 2) Click play - everything works as ex... Read more
[Animation]Legacy Animation does not record Euler Angles rotation changes.
Reproduction steps(5.3-5.4): 1) Open attached project and test scene. 2) Select cube in the scene view, notice it uses legacy Animat... Read more
Legacy Animation does not animate Light properties
To reproduce: 1. Open attached project 2. Open "scene" scene 3. Open Animation window 4. Select "enemyMuzzle" game object in the Hie... Read more
Playable API: if i put two script playable as input of a layermixer, the...
Playable API: if i put two script playable as input of a layermixer, the index 0 input works but the index 1 doesn't Read more
AnimationClipPlayable::SetClip crashes Unity when animation is recorded ...
To reproduce: 1.Open attached project 2.Open "MecanimCrash.unity" scene 3.Enter play mode 4.Press "c" on your keyboard 5.Observe Uni... Read more
Getting incorrect Animation position when connecting, disconnecting, and...
Reproduction steps: 1. Open the attached Unity project "AnimationIssue.zip" 2. Go to Assets > Scenes folder and open "Normal.unity" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used