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Guard animation from Adam Character Pack is no longer correct
Steps to reproduce: 1. Open attached project2. Open scene "Guard_Scene"3. Run it4. Notice that his right hand is offset (screenshot ... Read more
Scrubbing or reviewing animation created with 5.3 in the Animation windo...
How to reproduce:1. Open the attached project "animationBug.zip"2. Open "test" scene3. Select Cube (be sure that its Z rotation is 0... Read more
Animator MatchTarget terminates before requested time when the match tak...
Run attached project in paused "step by step" mode, and look at the console. MatchTarget is "scheduled" between 0.1 and 0.4 in norma... Read more
Animator doesn't animate physics when Update Mode is set to Animate Physics
To reproduce:1. Open the project that i attached "animatePhysicsBug.zip".2. Open "Main" scene and enter Playmode.3. Observe the scen... Read more
Generated Root Motion Curves don't animate correctly
Animation converted to Root Motion Curves doesn't correctly animate, it appears to not fully reach the end values of the animation i... Read more
Hiding GameObject throw error (m_IsVisibleInScene && IsInScene()) == m_I...
Contains game object "Hero" that plays animation "hero_drinking" at the first frame animation sets mesh render off for foot mesh. Wh... Read more
Physics simulation causes models to jitter and sometimes fly off the screen
I found this in one of the top selling assets on the asset store: there's something in their "wagon horeses" configuration that caus... Read more
[HumanPoseHandler] SetHumanPose does not work on fingers
Steps to reproduce:1. Open the attached project.2. Open the scene 'FingerTest' and play it3. Select 'Ethan' in the Hierarchy4. In th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets