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[Playables] Timeline audio track in Playable Graph is not played when th...
How to reproduce: 1. Open the attached '1279412.zip' project and the 'SampleScene' Scene 2. Enter the Play mode 3. Exit the Play mod... Read more
ArgumentOutOfRangeException error is thrown when expanding Transition Bl...
Repro steps: 1. Open "AnimTransitionBug" project 2. Open "Girl AC" in the Animator window and double-click on "Dash Ground" 3. Click... Read more
Scrubbing or reviewing animation created with 5.3 in the Animation windo...
How to reproduce: 1. Open the attached project "animationBug.zip" 2. Open "test" scene 3. Select Cube (be sure that its Z rotation i... Read more
[Animation] Clicking on search field doesn't cancel name selection mode ...
Steps to reproduce: 1. Open an existing project or create a new one 2. Open Animator window (Window -> Animation -> Animator) 3. Cre... Read more
Animator doesn't animate physics when Update Mode is set to Animate Physics
To reproduce: 1. Open the project that i attached "animatePhysicsBug.zip". 2. Open "Main" scene and enter Playmode. 3. Observe the s... Read more
Generated Root Motion Curves don't animate correctly
Animation converted to Root Motion Curves doesn't correctly animate, it appears to not fully reach the end values of the animation i... Read more
Hiding GameObject throw error (m_IsVisibleInScene && IsInScene()) == m_I...
Contains game object "Hero" that plays animation "hero_drinking" at the first frame animation sets mesh render off for foot mesh. Wh... Read more
[Scripting/Animation] AnimationCurve Scripting API thread checks have ch...
Some of the AnimationCurve api now has thread checks that were not present before the bindings system upgrade. For example AddKey n... Read more
Negative Discrete Int deletes key
When animatitng an Integer using [DiscreteEvaluation], positive numbers are keyed as expected, but negative values are not keyed a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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