Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.1f1
Issue ID
847015
Regression
No
Animator doesn't animate physics when Update Mode is set to Animate Physics
To reproduce:
1. Open the project that i attached "animatePhysicsBug.zip".
2. Open "Main" scene and enter Playmode.
3. Observe the scene.
4. Notice that platform on the right is not applying any physics to the rigid body sitting on top of it.
There are 3 platforms, with identical cubes on top.
Platform on the left uses Legacy Animation. (Animate physics checked, rigidbody Is Kinematic checked)
Platform on the right uses Animator. (Update mode set to Animate Physics, rigidbody Is Kinematic checked)
Platform in the middle is the one which is moved by the code and not animation (by default it is using transform.position and acts like platform on the right, if you press button in game window it starts using "Rigidbody.MovePosition" and starts acting like the platform on the left).
Expected result: Platforms with Legacy "Animation" and with "Animator" apply physics (velocity and friction) to the rigid body sitting on top of it.
Actual result: Only the platform with Legacy "Animator" applies physics. Platform with "Animator" acts the same with "Update Mode" set to "Normal" and "Animate Physics", and applies no physics to the rigid body sitting on top of it.
Reproducible with: 5.2.3f1, 5.3.6f1, 5.4.2f2, 5.5.0b11, 5.6.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment