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[Animation] Assertion failed on expression: '!m_Curves' when playing ani...
Reproduction steps:1. Open attach project "AssertionErrorDemo.zip" and scene "Test"2. Enter Play Mode3. In Game View, press the butt... Read more
[Animation] GameObject goes flying when Root Motion is enabled and the A...
How to reproduce:1. Open the attached project "TestAnimation.zip"2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe the "An... Read more
UndoPropertyModification currentValue returns null when changing Materia...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Open the Animation Window (Window->Animation->an... Read more
"BlendTreeWorkspace is NULL" error spam while a BlendTree state is open ...
Steps to reproduce:1. Open attached "blendtreeerrors.zip" Unity project2. Open "test" scene3. Double-click "New Animator Controller"... Read more
Animator window grid is not properly laid out and box select is offset
Reproduction steps:1. Open the attached "Animator.zip" project2. Open the "AnimatorController" Animator Controller (Assets > Anim... Read more
Animator Blend Tree weight defaults to 0 for a frame when AnimationClipP...
How to reproduce:1. Open the attached project "FlickeringIssue.zip"2. Press Play3. Select the Zoologist Game Object in the Hierarchy... Read more
Animation is not mirrored when toggling the 'Mirror animation' option in...
How to reproduce:1. Open the attached project2. Open the 'TestController.controller' in the Animator (by double-clicking on the Asse... Read more
Animation is played incorrectly when using Animation Type "Humanoid"
How to reproduce:1. Open the attached project "Humanoid_Template.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode Expec... Read more
Animation Rigging weights are reset when Playable Graph is changed
Reproduction steps:1. Open user attached Project2. Enter Play Mode.3. Select Animancer > DefaultHumanoid > Rig in the Hierarch... Read more
PlayableExtensions.SetLeadTime is not marked as obsolete
How to reproduce:1. Open the attached '1347987.zip' project2. Open the 'NewBehaviourScript.cs'3. Observe the Console Expected result... Read more
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