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TransformStreamHandle.GetPosition doesn't get the correct world space po...
How to reproduce: 1. Open the user attached project named "AnimationJobs" 2. Select the "Chomper" GameObject in the Hierarchy, note ... Read more
[Playables] Animator.stabilizeFeet is set to False after the second time...
How to reproduce: 1. Open the project "case_1245722-Animator.stabilizeFeet" 2. Open the Scene "SampleScene" 3. Enter the Play Mode 4... Read more
incorrect default interpolation type when using double-click to create a...
When creating keys in-between existing keys (default Auto-Clamped), created keys are expected to be the same interpolation type as a... Read more
Subsequent animation transitions are cut short after interrupting an ani...
How to reproduce: 1. Open user-submitted project (ANIMATOR_CURRENT_INTERRUPT) 2. Select the 'xbot' GameObject in the Hierarchy windo... Read more
Animation Event leads to non-existent documentation page when clicked on...
Reproduction steps: 1. Open the project inside "Space Raider.zip" 2. Open the Animation window 3. Select "Explosion" animation 4. Se... Read more
Animation nodes are not selected when clicking CTRL+A
How to reproduce: 1. Open attached project "Case_1119191_ctrla" 2. Open Animation Window and "New Animation" animation 3. Click some... Read more
Humanoid animation imported from Mixamo is glitchy
To reproduce: 1. Open users attached project "ShotPro AssetBundle Pjt.zip" 2. Select "Standing Up" asset from Project folder 3. In ... Read more
Interrupting a transition from empty state on an override layer makes fu...
Steps to reproduce: 1. Download and the attached project 2. Enter Play mode: 3. Press "InterruptTransition" Expected result: animat... Read more
Animation preview model does not appear in preview tab when being select...
How to reproduce: 1. Open user's attached project ("bugtest1.zip") 2. In the Assets folder select, "Backwards Rifle Run" animation 3... Read more
[Animation] 'Transition in state' error is thrown on Adding behavioural ...
On expanding transitions from Transitions box, When a condition is added in the list later while creating a behavioural script 'Game... Read more
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