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RootNode is ignored by Animator when animating a Game Object in Play mode
To reproduce: 1. Import user's attached project 3. Enter Play mode Expected: animation loop is played with root node not moving Act... Read more
Crash on AddInbetweenKey<float> when adding a key to a UI object animati...
How to reproduce: 1. Open the "UI Animation Curve Crash.zip" project 2. Open Animation window 3. Select "New Animation" animation 4.... Read more
The Animation clip is not playing when using StateMachineBehaviour OnSta...
How to reproduce: 1. Open attached "RootMotion.zip" project 2. Play the Scene. Notice that Animations are working 3. Go to Assets ->... Read more
[LowHangingFruit] [IMGUI] 'Solo' and 'Mute' Transitions checkbox positio...
In Animator window, After making a transition between StateMachine and New State, In the inspector window 'Solo' and 'Mute' Transiti... Read more
[Animation] Animation default transition state property window gets blan...
-It's only occurring with Default state >> Other State transition settings window. For other state transition window, it is working ... Read more
Changing the CullingMode of a running animation's Animator to Always Ani...
How to reproduce: 1. Open the user-submitted project ("AnimatorBugCheckTest.zip") 2. Expand the "player_01" and find the "SKLk_C_Spi... Read more
The FBX model animation jumps in different Scene places when Root Motion...
How to reproduce: 1. Open attached "case_1112616-rootMotion" project 2. Play the Scene Expected result: The object moves in one dir... Read more
Optimize GO results in wrong root motion when scrubing blended clips in ...
root motion is offset after scrubbing back & forth through a blend in Timeline repro: - open attached project - open OGbug scene an... Read more
Animation window is leaking memory when inspecting animation with more k...
Steps to reproduce this issue: 1. Import Idle.anim from "UMotion Community - Animation Editor" package on asset store 2. Open Idle.a... Read more
AnimationCurve.Evaluate() makes glitchy animation when used with System....
How to reproduce: 1. Download, extract and open user's attached project (New Unity Project.zip) 2. Open 'Scene' 3. Select 'NoiseView... Read more
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