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[Animation] Animation preview is incorrect when using 'Motion' Root Moti...
To reproduce:1. Open project2. Select 'Debug_Avatar_Ougen_Ani_MoveLeft_BS 1' in the project window -> Rig3. Change Source to Debu... Read more
Humanoid character's animation plays differently when root motion is dis...
How to reproduce:1. Open User's attached project2. Enter Game mode3. Select "adventurer_humanoid" gameObject inside hierarchy view4.... Read more
Editor Crashes on Animator::Prepare when exiting Play mode
How to reproduce:1. Open the attached owncloud Project2. Enter Play mode3. Exit Play mode Expected result: Editor exits play mode su... Read more
Animator StatemachineBehaviour does not change active states when transi...
Steps to reproduce:1. Download and open the attached project2. Enter Play Mode3. Step through Play mode until interruption occurs4. ... Read more
Ability to add animation properties is hidden
To reproduce: 1. Create an animation for an object2. Try adding a property.3. Observe, that if a property's name is long, you have t... Read more
Negative Discrete Int deletes key
When animatitng an Integer using [DiscreteEvaluation], positive numbers are keyed as expected, but negative values are not keyed and... Read more
Double-clicking Animation Clip does not open Animation Editor window
Steps to reproduce:1. Create a new project or open existing one2. Select any game object in the "Hierarchy"3. Go to Window->Anima... Read more
Animated Material properties cannot be modified after the Animation has ...
How to reproduce:1. Open the attached "TestFor1058620.zip" project2. Press Play3. Wait for the Animation to end4. Try to modify Cube... Read more
Animation transform values change to NaN after playing the Scene a few t...
To reproduce:1. Open the attached project2. Open the "test" scene3. Play the scene a few times Expected result: Animation plays ever... Read more
Animator jumps to the default state when clicking in different states wi...
The Animator goes back to the default state in an undetermined moment after clicking several times in the states within the Animator... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS