Search Issue Tracker
By Design
Votes
1
Found in
2018.1.5f1
Issue ID
1055799
Regression
No
Humanoid character's animation plays differently when root motion is disabled
How to reproduce:
1. Open User's attached project
2. Enter Game mode
3. Select "adventurer_humanoid" gameObject inside hierarchy view
4. Toggle "Apply root animation" inside Inspector view
Expected result: The animation itself does not change
Actual result: Some of the animation's bones stop being animated while root motion is disabled
Reproducible with: 2017.1.4p2, 2017.2.3p2, 2017.4.6f1, 2018.1.7f1, 2018.2.0b11, 2018.3.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (2019.1.X):
There is bouncing and rotation in the root motion, this explains the movement. This is by design.