Search Issue Tracker
By Design
Votes
1
Found in
2018.1.5f1
Issue ID
1055799
Regression
No
Humanoid character's animation plays differently when root motion is disabled
How to reproduce:
1. Open User's attached project
2. Enter Game mode
3. Select "adventurer_humanoid" gameObject inside hierarchy view
4. Toggle "Apply root animation" inside Inspector view
Expected result: The animation itself does not change
Actual result: Some of the animation's bones stop being animated while root motion is disabled
Reproducible with: 2017.1.4p2, 2017.2.3p2, 2017.4.6f1, 2018.1.7f1, 2018.2.0b11, 2018.3.0a3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Resolution Note (2019.1.X):
There is bouncing and rotation in the root motion, this explains the movement. This is by design.