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[Animation] Visual feedback of a Entry/Exit node transition is played tw...
To reproduce: 1. Open project 2. Open 'EntryExit' scene 3. Open Animator 4. Disable Auto Live Link option 5. Select Cube GO 6. Set... Read more
Humanoid and Timeline combination results in broken Animation when model...
Steps to reproduce: 1. Open attached Project 2. Load Scenes/SampleScene 3. Enter Play Mode 4. Observe animations under "With Timelin... Read more
Playables API's Root Motion inconsistent with Root Motion from Animator ...
How to reproduce: 1. Open the attached project from "Inconsistent Root Motion.zip" 2. Open Scene "SampleScene" and enter Play Mode 3... Read more
BlendTree Motion Nodes disappear when FBX file with Animations is reimpo...
Steps to reproduce: 1. Open attached project "Case_1179996" 2. Navigate to Project -> Assets -> and open "Animator" 3. In the Animat... Read more
AnimationLayerMixer messes up Animation when mixing 2 AnimatorController...
Customer using AnimationLayerMixerPlayable to mix up AnimatorControllerPlayable, however, if one of the AnimatorControllerPlayable i... Read more
The Editor crashes in AnimatorStateMachine::CheckConsistency after impor...
To reproduce: 1. Open the attached project (2018.zip) 2. Reimport the CharacterAnimator_NEW asset Expected: the Editor doesn't cra... Read more
[Scripting/Animation] AnimationCurve Scripting API thread checks have ch...
Some of the AnimationCurve api now has thread checks that were not present before the bindings system upgrade. For example AddKey n... Read more
Blend Trees give non-linear root motion and blending when linearVelocity...
How to reproduce: 1. Download project from OwnCloud and open it ("case_1041899_playables.zip") 2. Select object "Test", set "Mecanim... Read more
Crash when passing null reference instead of Animator to AnimationPlayab...
How to reproduce: 1. Open any project 2. Attach the "Crash.cs" script to any Game Object 3. Play the scene Expected result: Editor ... Read more
Different timing and available property value range in play and edit mod...
To reproduce: 1. Open project 2. Open 'Tester' scene 3. In Hierarchy select 'Mistwraith'-> 'Mesh' and preview the animation 4. Notic... Read more
All about bugs
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