Search Issue Tracker
By Design
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.1f1
2022.1
2022.2
Issue ID
1385538
Regression
No
Playables API's Root Motion inconsistent with Root Motion from Animator Controller
How to reproduce:
1. Open the attached project from "Inconsistent Root Motion.zip"
2. Open Scene "SampleScene" and enter Play Mode
3. In the Inspector position X for "Playables" and "Animator Controller" from Hierarchy is different
Expected result: Position X is calculated in the same way
Actual result: Position X is different
Reproducible with: 2019.4.36f1, 2020.3.29f1, 2021.2.12f1, 2022.1.0b7, 2022.2.0a4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Resolution Note:
The is an expected imprecision in the root motion sampling. This is caused by single vs double float precision. The animator time is single float precision, where the director playable is double. Hence the discrepancy between the two systems.