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[Animation] Visual feedback of a Entry/Exit node transition is played tw...
To reproduce: 1. Open project 2. Open 'EntryExit' scene 3. Open Animator 4. Disable Auto Live Link option 5. Select Cube GO 6. Set... Read more
Humanoid and Timeline combination results in broken Animation when model...
Steps to reproduce: 1. Open attached Project 2. Load Scenes/SampleScene 3. Enter Play Mode 4. Observe animations under "With Timelin... Read more
Overloaded functions don't appear in the dropdown when trying to assign ...
Repro steps: 1. Open QA attached project "animationEvents" 2. Make sure the Animation Window is opened 3. Select game object "Cube" ... Read more
BlendTree Motion Nodes disappear when FBX file with Animations is reimpo...
Steps to reproduce: 1. Open attached project "Case_1179996" 2. Navigate to Project -> Assets -> and open "Animator" 3. In the Animat... Read more
AnimationLayerMixer messes up Animation when mixing 2 AnimatorController...
Customer using AnimationLayerMixerPlayable to mix up AnimatorControllerPlayable, however, if one of the AnimatorControllerPlayable i... Read more
The Editor crashes in AnimatorStateMachine::CheckConsistency after impor...
To reproduce: 1. Open the attached project (2018.zip) 2. Reimport the CharacterAnimator_NEW asset Expected: the Editor doesn't cra... Read more
[Scripting/Animation] AnimationCurve Scripting API thread checks have ch...
Some of the AnimationCurve api now has thread checks that were not present before the bindings system upgrade. For example AddKey n... Read more
Blend Trees give non-linear root motion and blending when linearVelocity...
How to reproduce: 1. Download project from OwnCloud and open it ("case_1041899_playables.zip") 2. Select object "Test", set "Mecanim... Read more
Crash when passing null reference instead of Animator to AnimationPlayab...
How to reproduce: 1. Open any project 2. Attach the "Crash.cs" script to any Game Object 3. Play the scene Expected result: Editor ... Read more
Different timing and available property value range in play and edit mod...
To reproduce: 1. Open project 2. Open 'Tester' scene 3. In Hierarchy select 'Mistwraith'-> 'Mesh' and preview the animation 4. Notic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all
- Mistakes in multiple Particle System Components pop-up