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[Animation] Rotation and scale is not reset to curve values every frame ...
To reproduce:1. Open user's attached project2. Enter Play mode3. Using Hierarchy search, find "Weapon_root" object in the scene4. Wh... Read more
Low performance in Animation window when hadling a lot of key frames
How to reproduce:1. Open attached Unity project2. Load "test" scene3. Select event_catattacs in the Hierarchy window4. Open Animatio... Read more
[Animation Window] Curves stutter/partially disappears when entering pla...
Steps to reproduce:1. Download repro_1035934.zip2. Open "Main" scene3. Open Animation Window3. Select "cube" Game Object4. Enter Pla... Read more
[Animation] Visual feedback of a Entry/Exit node transition is played tw...
To reproduce:1. Open project2. Open 'EntryExit' scene3. Open Animator4. Disable Auto Live Link option5. Select Cube GO6. Set 'New St... Read more
Humanoid and Timeline combination results in broken Animation when model...
Steps to reproduce:1. Open attached Project2. Load Scenes/SampleScene3. Enter Play Mode4. Observe animations under "With Timeline" E... Read more
Overloaded functions don't appear in the dropdown when trying to assign ...
Repro steps:1. Open QA attached project "animationEvents"2. Make sure the Animation Window is opened3. Select game object "Cube" in ... Read more
Animators.ProcessRootMotionJob uses a lot of resources even when humanoi...
How to reproduce:1. Open attached project "Animator Events Tests.zip" and scene "SampleScene"2. Open Profiler window3. Enter Play mo... Read more
[Avatar] Hovering mouse over bones in avatar configuration editor doesn'...
Steps to reproduce: 1. Open attached project2. Open Avatar Configuration for character found in Assets folder3. Zoom in on bones and... Read more
The Editor crashes in AnimatorStateMachine::CheckConsistency after impor...
To reproduce: 1. Open the attached project (2018.zip)2. Reimport the CharacterAnimator_NEW asset Expected: the Editor doesn't crash ... Read more
[Scripting/Animation] AnimationCurve Scripting API thread checks have ch...
Some of the AnimationCurve api now has thread checks that were not present before the bindings system upgrade.For example AddKey now... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject