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[FBX] Bones with imported zero weight values are invisible when configur...
To reproduce:1. Open project attached2. In Project window, select BONEW0 (rig with weightless bone)3. In Inspector window, press Con... Read more
Usability issue: Inform user that at least one property needs to be adde...
Currently, if you create a new animation through the animation window and you click on the Add Keyframe button nothing happens. It w... Read more
Usability issue: add tooltip or a label to the Go To Frame text box in t...
In the Animation window it's fairly obvious what most of the controls do, except the Go To Frame text box. A user might notice the f... Read more
Animation Preview does not finding model when using Generic Animation Type
How to reproduce:1. Open user's attached "FBX Preview Repo" project2. In the Project window select Animations->RPG-Character-Gene... Read more
Missing Avatar assignement in A$ "Mecanim GDC2013 Sample Project"
The Teddy_Bear NPC character in the A$ "Mecanim GDC2013 Sample Project" no longer has body animation applied by default when playing... Read more
Animations causes certain frames of animation to happen twice
How to reproduce:1. Download attached project file and open "testScene" scene2. Enter Play Mode. Notice Console log: Plays at 8 (a d... Read more
Animator's transition doesn't change condition's type when Float/Int/Boo...
How to reproduce:1. Open attached project "Case_1008518-project".2. Open Scene1.3. Press on Cube and open Animator window.4. Create ... Read more
Empty animation states prevent other Animation Layers from playing
To reproduce:1. Open attached project;2. Open "case_1" scene;3. Select "root" game object in the Hierarchy;4. Open Animator window a... Read more
[Animation] Animator.GetAnimatorTransitionInfo cannot be accessed on a z...
Steps to reproduce:1. Open attached "GetAnimatorTransitionInfo.zip" Unity project2. Open "Main" scene3. Enter Play mode4. Press "But... Read more
KeyNotFoundException when editing code while having animator transitions...
To reproduce:1. Create any animator asset.2. Add two states and make transitions to one another.3. Click on a transition (selecting ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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