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Animator Update doesn't position the bones immediately
To reproduce: 1. Open the project, attached by the user (New Unity Project 2.zip) 2. Open the "Scene" scene 3. Enter Play mode 4. T... Read more
Root motion broken in animation when weight of any additional layer is g...
This happens even when the weight is 0.01 How to reproduce: 1. Open user's attached project "RollBug" 2. Open "RollTest" scene 3. O... Read more
Assert in play mode when Culling Type is set to "Based on Renderers" (m...
Reproduction steps: 1: Open scene "BlastLevelScene" 2: Press play 3: Wait till animation loop ends or Disable/Enable "MetaGameRoot".... Read more
[AW] Last key does not respect previous key's type
A key created after the last key, no longer respects the previous key's type. In this case, all my keys are linear, but when I add a... Read more
[Playables] AnimationStart and AnimationMiddle are constantly called whe...
How to reproduce: 1. Open attached project "Unreliable Animation Events at Start with Playables.zip" and scene "SampleScene" 2. Ent... Read more
Double-clicking Animation Clip does not open Animation Editor window
Steps to reproduce: 1. Create a new project or open existing one 2. Select any game object in the "Hierarchy" 3. Go to Window->Anima... Read more
Legacy AnimationClip cannot be deleted from Animation component's elemen...
How to reproduce: 1. Open the supplied project 2. Load scene "Example" 3. Select "Cube" in the Hierarchy window 4. Expand "Animation... Read more
Irrelevant warning message when using Animator.Play on a disabled object...
To reproduce: 1. Download and open attached "BugReport.zip" project. 2. Open "Scene" scene. 3. Enter Play mode. 4. Press A on keybo... Read more
Editor crashes at ves_icall_System_Reflection_Assembly_GetTypes when dou...
Steps to reproduce: 1. Download project from oc 2. Create new Animator 3. Create new empty state in Animator window 4. Add "WalkF ty... Read more
Selecting transition before script finishes compiling, one gets KeyNotFo...
How to reproduce: 1. Open the attached project 2. Open MainScene 3. Open Animator window and select cat_idle2_0 from the scene 4. Op... Read more
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