Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 5.6.X, 2017.1.X, 2017.2.X, 2017.3.X
Votes
0
Found in
5.6.3p1
Issue ID
943954
Regression
No
Assert in play mode when Culling Type is set to "Based on Renderers" (m_RendererData.m_IsVisibleInScene && IsInScene...)
Reproduction steps:
1: Open scene "BlastLevelScene"
2: Press play
3: Wait till animation loop ends or Disable/Enable "MetaGameRoot".
4. Exit play mode.
Expected result: Everything will work fine, no problems will be detected.
Actual result: Assert appears: Assertion failed on expression: '(m_RendererData.m_IsVisibleInScene && IsInScene()) == m_RendererData.m_IsVisibleInScene'
Notes: This might not appear on first try. In that case, reopen project and/or change Culling Type and then set it back to "Based on Renderers".
It works fine without NavMesh, so you can remove it. The number of asserts might increase if prefab is selected when entering play mode.
Reproduced on: 5.5.0f3, 5.6.3p1, 2017.1.0p5, 2017.2.0b8, 2017.3.0a5.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment