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[Animation] Vertex Compression is not disabled if Mesh Compression is tu...
If Mesh compression is turned on in model import settings on models with animations, no matter what setting, Vertex compression is n... Read more
Crash in EditorUserBuildSettings::GetActiveBuildTargetGroup() on exiting...
Steps to reproduce:1.Open attached Unity project2.Select a couple of objects in Scene view3.Move selected objects4.Save scene5.Exit ... Read more
[Animation] Clicking on search field doesn't cancel name selection mode ...
Steps to reproduce:1. Open an existing project or create a new one2. Open Animator window (Window -> Animation -> Animator)3. ... Read more
Blend Trees give non-linear root motion and blending when linearVelocity...
How to reproduce:1. Download project from OwnCloud and open it ("case_1041899_playables.zip")2. Select object "Test", set "Mecanim L... Read more
[Scripting/Animation] AnimationCurve Scripting API thread checks have ch...
Some of the AnimationCurve api now has thread checks that were not present before the bindings system upgrade.For example AddKey now... Read more
The parameter in animator was reset when the animation clips are replace...
Steps to reproduce:1. Open the attached project2. Open the scene.unity3. Play the scene4. See the output in console:Before set@Start... Read more
Selecting animator transitions when preview window is undocked generates...
Reproduction steps:1. Open the attached project "transition exception.zip" and undock the preview window (setup should look similar ... Read more
Unused state in the Animator influences object's behavior
How to reproduce:1. Open attached Unity project "testbuganimator"2. Load "test" scene3. Enter Play mode4. Note, that object is not c... Read more
Rotating root node of an animated model which uses Generic animation typ...
How to reproduce:1. Open QA-supplied project2. Load scene "TestScene"3. Enter Play mode and observe the Game view (or build for PC)4... Read more
[Curve] Curve position jumps on preview
[Curve] Curve position jumps on preview 1. Open project attached.2. Open Particle -> Limit Velocity over Lifetime (or any other C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
- Look Dev window flickers when resizing the window after docking it