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[Anim] Layer with no RM overrides RM on Base Layer
Layer with no RM overrides RM on Base Layer. This works as expected in 5.6 I have a Base Layer with full body Humanoid animation and... Read more
Override controller created with script and without animator rebind call...
Reproduction steps:1. Open project attached (animsample.7z).2. Press Play.3. Move with arrows and press space few times. Expected re... Read more
If GameObject contains Animator Controller with Material Animation its M...
How to reproduce:1. Open the attached "zProject" project and "AnimatorBug" scene2. Enter playmode, click on Sphere (in Hierarchy) an... Read more
Animator does not reset the state of the Game Object if it was changed b...
To reproduce:1. Open the "test" scene in the attached project2. Note that "TestObject" which has an Animator component enabled, has ... Read more
Animator Controller leaks data when States are created and then deleted
Reproduction steps:1. Open attached project "1194086_animation_controller"2. From the File Explorer, open "New Animator Controller.c... Read more
Humanoid animation has wrong finger pose when comparing to Generic
To reproduce: 1. Download attached "Wrong_Finger_Pose.zip" project and open in Unity2. Open "1" scene3. Enter to Play mode4. Observe... Read more
Crash in EditorUserBuildSettings::GetActiveBuildTargetGroup() on exiting...
Steps to reproduce:1.Open attached Unity project2.Select a couple of objects in Scene view3.Move selected objects4.Save scene5.Exit ... Read more
Crash in AnimationClip::BuildMecanimDataMainThread when Animation Contro...
Reproduction steps:1. Open the attached project "Profiling.zip";2. Open the "AnimTest.unity" scene;3. Enter a play mode;4. In the Ga... Read more
Editor crashes at BlobWrite::TransferBasicData<int> when opening scene
Steps to reproduce the crash in Unity 2017.3 and 2017.2:1. Download project from provided link (OwnCloud)2. Open "Locomotions" scene... Read more
[Animation] Reverting an Animator Controller causes different deltaPosition
Steps to reproduce:1. Open attached project2. Open scene named "scene"3. Click on "Aydan" game object4. On the Controller component ... Read more
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