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FBX file import by AssetPostprocessor causes avatar creation fails
Steps to reproduce: 1. Open user attached project ("ImportTest") 2. Reimport the Assets/FBX/sample_human_v02.fbx 3. Observe the "ava... Read more
Scaling root does not scale character with Optimize GO enabled
Scaling the character's root does not give the expected result when Optimize Game Object is enabled on a Humanoid rig (Inspector > R... Read more
Crash in PlayableTraverser::RootByType when disabling GameObject by usin...
How to reproduce: 1. Open the attached "CrashBug" project and "test" scene 2. Enter playmode Expected result: GameObject is disabl... Read more
ArgumentException when undoing created keyframes in animation clip asset...
How to reproduce: 1. Open the attached project 2. Make sure Animation and Inspector windows are open 3. Select idle animation from ... Read more
Duplicating Animator Substate machine freezes editor
Steps to reproduce: 1. Open user attached project "animator_test.zip" 2. Open Animator window 3. Select "2-Hand-Axe" or any other st... Read more
Animator.GetBehaviour cannot find the specified StateMachineBehaviour af...
To reproduce: 1. Open the project, attached by tester (compileAtRuntime.zip) 2. Open "test" scene 3. Enter Play mode 4. Observe the... Read more
BlendTree Motion Nodes disappear when FBX file with Animations is reimpo...
Steps to reproduce: 1. Open attached project "Case_1179996" 2. Navigate to Project -> Assets -> and open "Animator" 3. In the Animat... Read more
Naming Animator State with a long name makes that Animator State name go...
How to reproduce: 1. Open "AnimatorStateNameIssue" project 2. Open "New Animator Controller" 3. Observe Animator State that is named... Read more
Blue "(Default Value)" does not appear when deleting keys from Curves wi...
The blue "(Default Value)" text does not appear when deleting keys from Curves window, but works as expected when deleting keys in t... Read more
AnimationUtility.SetAnimationEvents does not trigger events correctly if...
Steps to reproduce: 1. Open attached Unity Project "914186-SetAnimationEvents-Test". 2. Open Scene "Scene". 3. Open Window->Anim E... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used