Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.1p1
Issue ID
912808
Regression
Yes
Crash in PlayableTraverser::RootByType when disabling GameObject by using OnStateMachineExit
How to reproduce:
1. Open the attached "CrashBug" project and "test" scene
2. Enter playmode
Expected result: GameObject is disabled when transitioning out of StateMachine
Actual result: Crash occurs
Note - Crash occurs in build of the player as well
Regression introduced in - 5.6.0p1
Reproducible with - 2017.1.0b6, 5.6.1p1, 5.6.0p1
Not reproducible with - 5.6.0f3, 5.5.3p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "IndexOutOfRangeException" and "NullReferenceException" are thrown and Element disappears from UI Builder when undoing rename of element in "Open Instance in Context" menu
- Select Scriptable Object window freezes and becomes unresponsive when currently opened UXML Template is selected for binding's Data Source
- [Linux] “ReleaseButton expects buttonId >= 0” error is thrown when importing Assets via drag and drop
- Asset gets unselected and added Subgraphs list item is not undone when performing Undo in Heatmap with Default Values asset Inspector
- Black square “shadow” artifacts visible when using Screen Space Reflections without maximum smoothing
Add comment