Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0a1
Issue ID
913461
Regression
Yes
ArgumentException when undoing created keyframes in animation clip asset which is selected from Project
How to reproduce:
1. Open the attached project
2. Make sure Animation and Inspector windows are open
3. Select idle animation from Assets folder
4. Click on some random time so time indicator changes position
5. Click on "Add keyframe"
6. Undo this action (Ctrl + Z)
Actual result: Created key frames are deleted and error shows up ArgumentException: Getting control 7's position in a group with only 7 controls when doing ValidateCommand Aborting
Expected result: key frames are deleted and error doesn't show up
In step 5 if you create key frame with RMB click and Add Key, undoing this step generates a bit different error:
ArgumentException: GUILayout: Mismatched LayoutGroup.ValidateCommand
Note: You won't get error if Inspector window is not open
Reproducible: 2017.1.0b6, 2017.2.0a1
Not reproducible: 5.6.1f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Add comment