Search Issue Tracker
Fixed in 2017.3.0f3
Votes
1
Found in
5.6.1f1
Issue ID
913430
Regression
No
AnimationUtility.SetAnimationEvents does not trigger events correctly if Event array is not sorted by time
Steps to reproduce:
1. Open attached Unity Project "914186-SetAnimationEvents-Test".
2. Open Scene "Scene".
3. Open Window->Anim Event Viewer.
4. Drag the animation clip "Anim" into the object field there.
5. AnimEventViewer (step 3) shows the list of events currently attached to "Anim" in the order they appear in the array. Press Add Unsorted Animation Events to give them randomized timings.
6. Enter Play mode.
Expected result: The events will be triggered correctly in both sorted and unsorted mode.
Actual result: Passing an array of events unsorted by time to SetAnimationEvents causes the engine not to trigger these events properly (some are skipped - see Console).
Note: Animation events appear on the timeline regardless if the array is sorted or unsorted by time (screenshot "timeline.png" attached). Passing an unsorted array and then dragging one of the events anywhere on the timeline orders the Event array automatically and fixes the problem (gif "timeline.gif" attached).
Reproducible with: 5.5.2f1, 5.5.3f1, 5.6.1f1, 2017.1.0b7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Ember_Fyre
Sep 29, 2017 06:36
Happened to me 5.5.0p1. I was so confused until I debugged it and realized they were playing by the order in the array and not the time order.