Search Issue Tracker
Scaling root does not scale character with Optimize GO enabled
Scaling the character's root does not give the expected result when Optimize Game Object is enabled on a Humanoid rig (Inspector >... Read more
[AnimatorUtility] SkinnedMeshRenderer with modified boneweights breaks A...
Steps to reproduce: 1. Open attached project2. Open scene "bug"3. Run the scene4. Press "1" on keyboard to Instantiate a prefab5. Pr... Read more
Animation Transition Preview ignores the position of Transform if the ob...
Reproduction steps:1. Open the attached project "Transition preview bugs.zip";2. Select Cube Animator Controller.controller in this ... Read more
[SkinnedMeshRenderer] Incorrect bounds when 'Update When Offscreen' is c...
Reproduction steps:1) Open users attached project2) Open "Hub_BugTest" scene3) Find "EV_Rig:EV_High" object in hierarchy (All Hub Ob... Read more
StateBehavior OnStateMove override prevents the animation
How to reproduce:1. Open the attached project2. Open and play Main scene3. Click button on the left (it doesn't stretch- doesn't ani... Read more
Clip end time edit does not preview after current end time
Dragging the end time in the Inspector preview of a clip does not preview animation after the current end time. repro:-add any clip ... Read more
ExitTime=1 Transitions break when start time is negative
statemachine.cpp EvaluateTransition In the case where ExitTime=1 and the previous time is less than 0, the math here breaks, and cau... Read more
Keyframe at frame 0 generated incorrectly when rotating pbject with child
Steps to reproduce:1. Open attach file.2. Open Scenes -> Test scene3. Open animation window pick any frame except frame 0 and rot... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMeshManager.LoadData takes a long time and causes performance spikes when enabling a NavMeshSurface with already instantiated NavMeshLinks
- Shadows created by real-time Spotlights are rendered at a very low resolution on terrain when HDRPAsset Lit Shader Mode is set to Forward or Both
- “STP” in Project window > Advanced Upscalers by Priority menu list is shown as available to add when it is already added to the list
- Rename fails with an error “Canceling DisplayDialog” when renaming a Mipmap Limit Group in Project Settings > Quality after adding a new group
- Obsolete API warning CS0618: 'HDAdditionalLightData.SetIntensity(float)' is thrown when installing “Output Event Helpers” Samples to the project