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[ANDROID] QualitySettings.resolutionScalingFixedDPIFactor is not working...
To reproduce: 1. Open attached project 2. Build and run to Android device 3. Try to change the resolutionScalingFixedDPIFactor with ... Read more
[Android] Application crashes on certain devices when exiting Google Int...
How to reproduce: 1. Open the attached project "Test" 2. Go to File --> Build & Run, build and run to one of the devices that the is... Read more
[Android][Vuforia] Video playback stutters on Android devices with Vufor...
Steps to reproduce the issue: 1) Open the latest attached project (957216_video_lag.zip). 2) Build for Android. 3) Run on a device. ... Read more
[Android] Game is rendered with graphical artifacts on European Samsung ...
How to reproduce: 1. Open the attached "SamsungReproS8" project 2. Build & Run the Android player to Samsung Galaxy S8 3. Observe th... Read more
[Android] Caret is always at the beginning of existing text when selecti...
To reproduce: 1. Download and open attached "Dummy.zip" project. 2. Build and run on any android device. 3. When application loads,... Read more
[Android] Calling Marshal.PtrToStructure with a struct that contains an ...
To reproduce: 1. Download and open attached "repro960482.zip" project. 2. Build and run on any android device. Expected result: St... Read more
Standard shader MeshRenderer invisible on Android Vulkan
Simple scene with just a MeshRenderer with Standard shader and a Camera. Object not rendering on device. Repro steps: 1. Open scene... Read more
[Android] Blitting two fullscreen passes does not work on Quest and Android
Reproduction steps: 1. Open the project "Render two fullscreen passes.zip" 2. Observe the view in Game View (StencilPostEffect scene... Read more
[Android] "Exception: JNI: Init'd AndroidJavaClass with null ptr!" error...
"Exception: JNI: Init'd AndroidJavaClass with null ptr!" error means that you're using AndroidJavaClass in editor, which is only a... Read more
[Android][Gradle] Unity purchasing classes are not included in Android G...
Unity.Purchasing classes are not included in Android builds produced using Gradle build system. Steps to reproduce: 1) Open the att... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file