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Unstable rendering on Android using Multithreaded Rendering on Snapdrago...
When using multithreaded rendering on Android devices most run fine and show a clear improvement in stability and performance, but s... Read more
[VideoPlayer] Videos, which exceed the limit, are trying to play on Andr...
How to reproduce: 1. Open the attached project 2. Build and run on device Actual result: VP8 1080p video is trying to play. If one c... Read more
[Android] [GLES3] Shader with ColorMask 0 fails to render a model on Mal...
Steps to reproduce: 1) Download attached project 'lobby_spring_prop_trophy.zip' and open in Unity 2) Make sure Graphics API is set ... Read more
[Android] Camera texture becomes slow when using Input field with Multit...
To reproduce: 1.Download and open attached "New Unity Project.zip" project. 2.Go to player settings and make sure Multithreaded Ren... Read more
[Android] SoftInput is taking full screen in landscape
As discussed with Yury. We should look into IME_FLAG_NO_FULLSCREEN being added to the imeOptions. Uses full screen in Landscape orie... Read more
Having textures close together results in heavy z-fighting on mobile dev...
Steps to reproduce: 1. Download and open the attached project 2. Build scene "Evironment" for Android/GearVR 3. Play the build 4. Lo... Read more
[Android] OnRenderImage function is called before the camera is rendered
Reproduction steps: 1. Open the attached project; 2. Build the scene "OnRenderImage" on Android platform; 3. Open the built program ... Read more
[Android] Tilemap causes a temporary freeze of the game
To reproduce: 1. Open the attached project (Tile Palette Test.zip) 2. Build and Run for Android 3. In the game, observe how it seem... Read more
[VideoPlayer] When looping video, it stops at the end and is late to sta...
How to reproduce: 1. Open the attached project 2. Build and run on device 3. Let video loop Result: at the end video stops for few s... Read more
[Android] Unexpected shadows are displayed on Pixel when the device is i...
Steps to reproduce: 1. Open attached project 2. Build and run for android 3. Rotate phone to landscape orientation -Shadows displaye... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changes are not applied when selecting Platform settings for Plugins
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API