Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.4f1
Issue ID
1072948
Regression
No
[Android] Tilemap causes a temporary freeze of the game
To reproduce:
1. Open the attached project (Tile Palette Test.zip)
2. Build and Run for Android
3. In the game, observe how it seemingly freezes at certain moment. The Update from then on gets called every 20 seconds or so.
Expected: the game doesn't freeze
Reproduced in 2018.1.9f2, 2018.2.4f1, 2018.2.5f1, 2018.3.0a9
Could not reproduce in earlier versions due to prefabs breaking and causing the Editor to crash
Tested on
Samsung Galaxy Note 10.1 2014 Edition (SM-P600), 5.1.1, CPU: Exynos 5 Octa 5420, GPU: Mali-T628
Xiaomi MI NOTE Pro (MI NOTE Pro), 7.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
Htc One mini 2 (HTC One mini 2), 4.4.2, CPU: Snapdragon 400 MSM8226, GPU: Adreno (TM) 305
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
unity_baFbm2_DJzkz9Q
Oct 01, 2018 01:34
Thank God it's not just me. I am having this exact same issue. I've literally reduced to the game down to just the the tilemap and it still happens, mostly randomly. There is also one specific tile in the game that causes the crash consistently. This is driving me nuts.