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"Object reference not set to an instance of an object" is being printed ...
Reproduction steps:1) Open user's attached project2) Open "test" scene3) Make sure main camera has "test" script attached4) Build an... Read more
[Android] Nexus 5x running Android 7.0 with 'Protect Graphics Memory' en...
Steps to reproduce:1. Create new empty project2. Set platform = android3. In 'Player Settings' tick 'Protect Graphics Memory'4. Buil... Read more
[Android] Scrollview randomly bounces
Steps to reproduce: 1) Download attached project and open in Unity2) Build scene 'TestScrollView5.4' and run on a device Note: You s... Read more
Il2cpp Android build on Windows fails
Il2cpp Android build on Windows fails 1. What happenedEditor tries access clang++ on the wrong path./android-ndk-r10e/toolchains/llv... Read more
[Android]Rendered GameObject amount is severely lowered when their mater...
Steps to reproduce:1. Open the user's attached project "VKNotRenderingEverything.zip"2. Open "SampleScene"3. Build it for Android Ex... Read more
[Android] Etc2Comp causes RGB colorspace to be black in alpha channel areas
Steps to reproduce:1. Open user attached project2. Select the ConcreteFloors0054_15_H_A texture in the project view3. Notice that RG... Read more
[Android] Application crashes with signal 6 (SIGABRT), code -6 (SI_TKILL...
Steps to reproduce: 1) Download attached project 'Space Glass.zip'2) Build and Run 'Game' scene on a device3) After custom splash im... Read more
Editor crashes at mono_print_method_from_ip when entering Play Mode havi...
How to reproduce:1. Create a new project2. Open the "Project Settings" window by going to the Menu Bar>Edit>Project Settings..... Read more
[Android] Unaccounted time in profiler
Steps to reproduce:1) Create a new project2) Switch platform to android3) Make sure Bundle Identifier has been set up4) Enable Devel... Read more
[Android] IL2CPP build crashes with Facebook sdk
Steps to reproduce:1) Download attached project 'Facebook780AndroidIL2CPP.zip' and open in Unity2) Make sure Script Backend is set t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open