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3
votes
Fixed

[Android/IL2CPP]Apk crashes if built with IL2CPP on 5.3.0f1

Android

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Nov 13, 2015

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Version/s: 5.3.0f1

To reproduce: 1) Create new empty project 2) Build and run on Android with IL2CPP 3) The app crashes on startup DUT: Samsung Galax... Read more

0
votes
Fixed

Android does not resume properly when coming back from an activity on sa...

Android

-

Apr 30, 2014

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Version/s: 4.5.0f1

Some parts of the project stop working (animations) when application comes back from an activity (google play store) on Samsung Gala... Read more

0
votes
Fixed

[Android][Graphics] Lines drawn using Vectrosity have incorrect color an...

Android

-

Apr 07, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1) Open project "VectrosityTegra" 2) Build scene "DrawLinesTouch" for Android 3) Run on a device with Tegra 3 ch... Read more

1
votes
Fixed

[Android] RenderTexture is corrupted after resume on Android

Android

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Apr 01, 2016

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Version/s: 5.3.4p1

Regressed from 5.3.4p1 Steps to repro: 1. Build and run repro project 2. Cube rendered by RenderTexture in the top left corner (Me... Read more

10
votes
Fixed

[Android] Rendering fails on Vivante if Camera.rect is different than de...

Android

-

Apr 20, 2016

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Version/s: 5.3.4p3

To reproduce: 1) Open attached project and BugShowcase scene 2) Build and run on device 3) Tap "State 3" 4) Notice that only skybox ... Read more

0
votes
Fixed

Shaders should not be cached on Vivante GC1000

Android

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Jan 18, 2014

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Version/s: 4.3.3f1

Buggy device drivers with Vivante GC1000 GPU causes problems when shaders are cached. Shader caching should be automatically disable... Read more

0
votes
Fixed

[Android] drawable-mdpi icon doesn't appear in APK

Android

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Jan 25, 2016

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Version/s: 5.3.1p2

Drawable-mdpi-v4 icon folder does not appear in APK. Read more

0
votes
Active

[Android][URP] "_CameraDepthTexture" isn't present in Player when "Depth...

Android

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May 11, 2022

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Version/s: 2021.3.2f1, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached "testDebugURP" project 2. Build and Run the "SampleScene" Scene on an Android device ... Read more

1
votes
By Design

EventSystem.current.IsPointerOverGameObject() never returns true on Android

Android

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Oct 12, 2014

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Version/s: 4.6.0b20

EventSystem.current.IsPointerOverGameObject() can't be used on Android because it always returns false there. Read more

0
votes
Fixed

[Android/IL2CPP]Building apk fails if there are spaces in .dll files in ...

Android

-

Aug 06, 2015

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Version/s: 5.2.0b5

If there are spaces in .dll files in assets and android apk is built using IL2CPP, the process fails Read more

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