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[Android/IL2CPP]Apk crashes if built with IL2CPP on 5.3.0f1
To reproduce: 1) Create new empty project 2) Build and run on Android with IL2CPP 3) The app crashes on startup DUT: Samsung Galax... Read more
Android does not resume properly when coming back from an activity on sa...
Some parts of the project stop working (animations) when application comes back from an activity (google play store) on Samsung Gala... Read more
[Android][Graphics] Lines drawn using Vectrosity have incorrect color an...
Reproduction steps: 1) Open project "VectrosityTegra" 2) Build scene "DrawLinesTouch" for Android 3) Run on a device with Tegra 3 ch... Read more
[Android] RenderTexture is corrupted after resume on Android
Regressed from 5.3.4p1 Steps to repro: 1. Build and run repro project 2. Cube rendered by RenderTexture in the top left corner (Me... Read more
[Android] Rendering fails on Vivante if Camera.rect is different than de...
To reproduce: 1) Open attached project and BugShowcase scene 2) Build and run on device 3) Tap "State 3" 4) Notice that only skybox ... Read more
Shaders should not be cached on Vivante GC1000
Buggy device drivers with Vivante GC1000 GPU causes problems when shaders are cached. Shader caching should be automatically disable... Read more
[Android] drawable-mdpi icon doesn't appear in APK
Drawable-mdpi-v4 icon folder does not appear in APK. Read more
[Android][URP] "_CameraDepthTexture" isn't present in Player when "Depth...
How to reproduce: 1. Open the user's attached "testDebugURP" project 2. Build and Run the "SampleScene" Scene on an Android device ... Read more
EventSystem.current.IsPointerOverGameObject() never returns true on Android
EventSystem.current.IsPointerOverGameObject() can't be used on Android because it always returns false there. Read more
[Android/IL2CPP]Building apk fails if there are spaces in .dll files in ...
If there are spaces in .dll files in assets and android apk is built using IL2CPP, the process fails Read more
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