Search Issue Tracker
Fixed in 5.4.0
Votes
3
Found in
5.3.0f1
Issue ID
744348
Regression
No
[Android/IL2CPP]Apk crashes if built with IL2CPP on 5.3.0f1
To reproduce:
1) Create new empty project
2) Build and run on Android with IL2CPP
3) The app crashes on startup
DUT: Samsung Galaxy Note 10.1 (Android 4.0.4) (Reproduced)
Samsung Galaxy S3 (SGH-i747) (Android 4.1.2) (Reproduced)
Samsung Pocket Neo (Android 4.1.2) (Reproduced)
LG Optimus L5 II (Android 4.1.2) (Reproduced)
HTC One X (Android 4.2.2) (Not reproduced)
Samsung Galaxy S5 (Android 5.0) (Not reproduced)
Google Nexus 5 (Android 6.0) (Not reproduced)
Reproduced in 5.3.0f1, 5.4.0a3, 5.4.0a4
Not reproduced in 5.2.2p4, 5.3.0b1, 5.3.0b3, 5.3.0b4, 5.3.0b5, 5.3.0b6, 5.4.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment