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0
votes
Fixed

NavMesh/Occlusion deletes Addressable AssetGroup NavMesh when baking Nav...

AI Navigation

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Oct 02, 2021

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Version/s: 2019.4, 2019.4.20f1

How to reproduce:1. Open the user attached "AssetGroupOcclusionCulling.zip" project2. Open Window -> Asset Management -> Addre... Read more

1
votes
Won't Fix

NavMesh.SamplePosition() produces a NavMeshHit with normals always equal...

AI Navigation

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Nov 14, 2018

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Version/s: 2017.4.0f1, 2018.1.0a1, 2018.3.0b9, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected results: normals logged in console are real n... Read more

0
votes
Won't Fix

[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value

AI Navigation

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Jul 30, 2015

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Version/s: 5.2.0b5

If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more

0
votes
Postponed

NavMeshAgent teleports from one position to another when following the N...

AI Navigation

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Nov 10, 2018

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Version/s: 2017.3.0a1, 2017.4.10f1

How to reproduce:1. Download and open the Test.zip project from the provided link bellow2. Enter the Play mode3. Inspect the Scene v... Read more

0
votes
By Design

API updater replaces NavMeshBuilder with UnityEditor.AI.NavMeshBuilder w...

AI Navigation

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Sep 12, 2018

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Version/s: 2018.3.0a1, 2018.3.0b1

Repro steps:1. Open attached project2. Modify the manifest.json file in the Project Folder -> Packages to have no dependencies3. ... Read more

0
votes
Not Reproducible

When any value in the Area, Bake or Agent tabs is changed it shows up in...

AI Navigation

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Apr 02, 2018

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Version/s: 2017.3, 2018.1, 2018.1.0b12, 2018.2

How to reproduce:1. Create new project2. Open Agents tab in Navigation window (works with Agents, Areas and Bake tabs)3. Change Radi... Read more

1
votes
Won't Fix

Walkable Area randomly appearing on non-walkable meshes

AI Navigation

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Apr 24, 2018

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Version/s: 2017.4.1f1

Steps to reproduce:1. Open attached project2. Open _Scenes/StartZone3. Bake out NavMesh/Observe the already generated NavMesh Expect... Read more

2
votes
Fixed

An Agent gets stuck on its path when a NavmeshObstacle with Carving is t...

AI Navigation

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May 17, 2018

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Version/s: 2017.4.3f1

To reproduce:1. Open the user's attached project2. Play the scene3. Notice the Agent get's stuck on the edge of the NavMesh Expected... Read more

1
votes
Fixed

Crash on rasterizeTri when baking Navmesh

AI Navigation

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Dec 09, 2020

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Version/s: 2018.4, 2019.4, 2020.1, 2020.1.13f1, 2020.2, 2021.1

Reproduction steps:1. Open the user's attached project2. Open scene "Outside"3. Go to Window > AI > Navigation4. Select the Ba... Read more

2
votes
Fixed

[MeshFilter] Static mesh offset and scaled when accessing '.mesh'

AI Navigation

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Oct 05, 2015

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Version/s: 5.2.0p1

When accessing '.mesh' of a mesh filter on a static game object when other static game objects exist in the scene, the mesh becomes ... Read more

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