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NavMesh/Occlusion deletes Addressable AssetGroup NavMesh when baking Nav...
How to reproduce: 1. Open the user attached "AssetGroupOcclusionCulling.zip" project 2. Open Window -> Asset Management -> Addressab... Read more
NavMesh.SamplePosition() produces a NavMeshHit with normals always equal...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected results: normals logged in console are rea... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
NavMeshAgent teleports from one position to another when following the N...
How to reproduce: 1. Download and open the Test.zip project from the provided link bellow 2. Enter the Play mode 3. Inspect the Sc... Read more
API updater replaces NavMeshBuilder with UnityEditor.AI.NavMeshBuilder w...
Repro steps: 1. Open attached project 2. Modify the manifest.json file in the Project Folder -> Packages to have no dependencies 3. ... Read more
When any value in the Area, Bake or Agent tabs is changed it shows up in...
How to reproduce: 1. Create new project 2. Open Agents tab in Navigation window (works with Agents, Areas and Bake tabs) 3. Change R... Read more
Walkable Area randomly appearing on non-walkable meshes
Steps to reproduce: 1. Open attached project 2. Open _Scenes/StartZone 3. Bake out NavMesh/Observe the already generated NavMesh Ex... Read more
An Agent gets stuck on its path when a NavmeshObstacle with Carving is t...
To reproduce: 1. Open the user's attached project 2. Play the scene 3. Notice the Agent get's stuck on the edge of the NavMesh Expe... Read more
Crash on rasterizeTri when baking Navmesh
Reproduction steps: 1. Open the user's attached project 2. Open scene "Outside" 3. Go to Window > AI > Navigation 4. Select the Bake... Read more
[MeshFilter] Static mesh offset and scaled when accessing '.mesh'
When accessing '.mesh' of a mesh filter on a static game object when other static game objects exist in the scene, the mesh becomes ... Read more
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