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NavMesh/Occlusion deletes Addressable AssetGroup NavMesh when baking Nav...
How to reproduce:1. Open the user attached "AssetGroupOcclusionCulling.zip" project2. Open Window -> Asset Management -> Addre... Read more
NavMesh.SamplePosition() produces a NavMeshHit with normals always equal...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected results: normals logged in console are real n... Read more
[NavMesh] [Bake] [Editor] ManualVoxelSize affects JumpDistance value
If set VoxelSize to bigger value it fills JumpDistance field with this value Watch video for repro http://screencast.com/t/u7P1Qg7U Read more
NavMeshAgent teleports from one position to another when following the N...
How to reproduce:1. Download and open the Test.zip project from the provided link bellow2. Enter the Play mode3. Inspect the Scene v... Read more
API updater replaces NavMeshBuilder with UnityEditor.AI.NavMeshBuilder w...
Repro steps:1. Open attached project2. Modify the manifest.json file in the Project Folder -> Packages to have no dependencies3. ... Read more
When any value in the Area, Bake or Agent tabs is changed it shows up in...
How to reproduce:1. Create new project2. Open Agents tab in Navigation window (works with Agents, Areas and Bake tabs)3. Change Radi... Read more
Walkable Area randomly appearing on non-walkable meshes
Steps to reproduce:1. Open attached project2. Open _Scenes/StartZone3. Bake out NavMesh/Observe the already generated NavMesh Expect... Read more
AI Navigation blue surface renders as unselected when it is selected, an...
How to reproduce:1. Open the "NavMeshSurfaceGizmo" project2. Open the "SampleScene"3. Ensure that "Show NavMesh" is enabled in the A... Read more
Crash on rasterizeTri when baking Navmesh
Reproduction steps:1. Open the user's attached project2. Open scene "Outside"3. Go to Window > AI > Navigation4. Select the Ba... Read more
[MeshFilter] Static mesh offset and scaled when accessing '.mesh'
When accessing '.mesh' of a mesh filter on a static game object when other static game objects exist in the scene, the mesh becomes ... Read more
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