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Navmesh agent's destination path is not updating/generating correctly wh...
How to reproduce: 1. Open attached project "AgentTimescale.zip" and scene "SampleScene" 2. Enter Play mode 3. Press "Space" bar to ... Read more
Field value target changes if a new element appears above the field that...
How to reproduce: 1. Open a new (any) project 2. Open the Navigation window 3. Expand the Advanced section 4. Enable "Manual Voxel ... Read more
Baking inside scene opened in Additive mode does not affect NavMeshes in...
Steps to reproduce: 1. Open attached project "NavMeshAdditive" 2. Load scene "NavMesh" 3. Bake out a NavMesh 4. RMB click on scene "... Read more
NavMesh/Occlusion deletes Addressable AssetGroup NavMesh when baking Nav...
How to reproduce: 1. Open the user attached "AssetGroupOcclusionCulling.zip" project 2. Open Window -> Asset Management -> Addressab... Read more
[NavMesh] NavMesh fails to create all portals connecting two tiles when ...
To reproduce: 1. Open QA attached project "1154946-NavMeshObstacleRepro.zip", scene City 2. Observe the area between two Nav Mesh Ob... Read more
Labels Overlap in NavMeshObstacle Inspector when shape is set to "Box" a...
Reproduction steps: 1. Open attached project "NavMeshObstacleOverlap.zip" and scene "SampleScene" 2. In Hierarchy window, select "Na... Read more
OffMeshLink does not calculate the path correctly after carving a NavMes...
How to reproduce: 1. Open user-submitted project (New Unity Project.zip) 2. Open the scene.unityscene 3. In the Scene View note the ... Read more
NavMesh Agent is still considered on OffMesh Link at 0 position X
Reproduction steps: 1. Download "Test.zip" project and open in Unity 2. Open "ObstacleTest" scene 3. Select "Guy" in Hierarchy and s... Read more
Crash on CalculateMeshBounds when baking Navmesh
Reproduction steps: 1. Open user's attached project 2. Open scene "TestScene" 3. Go to Window > AI > Navigation and open the Bake ta... Read more
[AI] Missing Assembly Reference exception is shown when importing the Na...
What happened: Missing Assembly Reference exception is shown when importing the NavMeshComponents Package. Steps to Reproduce: 1. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow