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11
votes
Duplicate

Path is not calculated between two points located in the same NavMesh No...

AI

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Jan 10, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f1, 2020.1

How to reproduce: 1. Open the attached project's Scene labeled "SamePolyIssue" 2. Enter the Play Mode 3. Click the "Calculate&DrawPa... Read more

11
votes
Active

PathQueryStatus.Success is returned in a Script but the Path can't be re...

AI

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Nov 07, 2019

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Version/s: 2019.2, 2019.2.11f1, 2019.3, 2020.1

How to reproduce: 1. Open the attached project's "case_1197062-Project.zip" Scene labeled "SampleScene" 2. Enter the Play Mode 3. Cl... Read more

15
votes
Active

[NavMesh] RuntimeNavMeshBuilder: Source mesh Combined Mesh does not allo...

AI

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Dec 09, 2017

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Version/s: 2017.1.0p4

Only reproducible with runtime navmesh components from https://github.com/Unity-Technologies/NavMeshComponents. Steps to reproduce: ... Read more

0
votes
Won't Fix

After baking Nav Mesh, an area which is shaped as a triangle is a light ...

AI

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Sep 15, 2011

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Version/s: 3.5.0a1

After baking Nav Mesh, an area which is shaped as a triangle is a light shade of blue. Issue with the Nav Mesh Exporter. Repro Ste... Read more

1
votes
By Design

Navmesh agent get stuck when they're all aiming for the same target.

AI

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Feb 02, 2012

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Version/s: 3.5.0f2

Navmesh agent get stuck when they're all aiming for the same target. Repro Steps: 1. Launch Unity with attached project 2. Load sc... Read more

0
votes
Fixed

Inaccurate NavMesh baking with small height

AI

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Oct 02, 2012

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Version/s: 4.0.0b10

Repro - Create surfaces with different Y coordinate. - Set Bake parameter Height to 0.001 - Play with Height Inaccuracy and Bake Na... Read more

0
votes
Fixed

NavMesh corrupted when StepHeight is bigger tan Height

AI

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Oct 30, 2012

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Version/s: 4.0.0f2

Repro: - Set in Navigation Window step height bigger than height. - Locate first plane above second plane and move first plane by X-... Read more

0
votes
By Design

Agent calculate not optimal path using LayerCost

AI

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Feb 05, 2013

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Version/s: 4.1.0b3

Agent calculate not optimal path when using LayerCost Check out attached screenshots To reproduce use attached project Read more

0
votes
By Design

DinamicOffMeshLink changing End or Start transform using Gizmo

AI

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May 29, 2013

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Version/s: 4.2.0a4

AutoRepath happens only when Agent reaches the end of the calculated path when startTransform or endTransform is changed in runtime ... Read more

0
votes
Fixed

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