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Edit Surface Volume handles are dislocated in space
Edit Surface Volume handles are in random locations in space To reproduce:1. Open attached project2. Open Untitled.unity scene3. Sel... Read more
NavMeshAgent.hasPath is false when agent is crossing an OffMeshLink
hasPath becomes false on OffMeshLink Run "test" scene in attached project. Agent is folowing to destination and there is an OffMeshL... Read more
Disabling auto repath still finds new path to destination around obstacles
1) Download and open project2) Open scene Test13) Run scene and notice that when the capsule reaches the second plane, 3 cubes appea... Read more
Nav mesh generation does not consider colliders (without renderers)
To reproduce:1. Add a box object to any navmesh2. Remove the renderer component off the box3. Make the box Static4. Bake NavigationE... Read more
Agent cannot pass through a passable area when Carving Obstacles are nearby
http://screencast.com/t/QguCezuUTo reproduce:1. Open attached project2. Open NavMeshIssue scene3. Enter play mode4. Drag around the ... Read more
NavMesh is not fully generated for spherical objects
Steps to reproduce:1. Create a new project2. Create a sphere object in the scene3. Increase it's size4. try to bake navigation Expec... Read more
[Surface] "Bake all" bakes only currently selected object if first you b...
To reproduce:1. Open attached project2. Open scene 13. Select Plane(1)4. Bake5. Clear6. Bake all7. Notice that only this object got ... Read more
NavMeshSurface does not bake certain places if the surface area is not c...
NavMeshSurface does not bake certain places if they are not encompassed enough by the surface area. This only happens when the cente... Read more
When Destination is far away from the NavMesh, the agent does not go to ...
To reproduce the issue follow the steps:1. Open attached "New Unity Project 9 - AI Test" project2. Open "Untitled" scene3. Enter pla... Read more
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