Search Issue Tracker
By Design
Votes
0
Found in
3.5.0f5
Issue ID
449735
Regression
No
Nav mesh generation does not consider colliders (without renderers)
To reproduce:
1. Add a box object to any navmesh
2. Remove the renderer component off the box
3. Make the box Static
4. Bake Navigation
Expected result: NavMesh excludes the box from the navmesh
Actual result: Navmesh ignores the box
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- CPU frame times spike at regular intervals in the Profiler when in Play mode with VSync enabled and using DX12 API
- UI Builder “Create Template” Fails with Invalid UXML and Missing Root Element Errors
- Decal not projected on top of a Lit Material when MSAA is disabled, and Rendering Path is Forward or Forward+ in a Standalone Build
- Separation lines between minimized fields become invisible when scrolling in the Profiler
- Drag & drop and object picker assignment fail when ExposedReference variables are used in a Timeline clip
swiftfinder
Feb 15, 2020 02:59
Hello there! Did you notice a pretty good card offer? I would recommend you to check this page:
https://creditcardpanda.com/first-savings-credit-card/