Search Issue Tracker
By Design
Votes
0
Found in
3.5.0f5
Issue ID
449735
Regression
No
Nav mesh generation does not consider colliders (without renderers)
To reproduce:
1. Add a box object to any navmesh
2. Remove the renderer component off the box
3. Make the box Static
4. Bake Navigation
Expected result: NavMesh excludes the box from the navmesh
Actual result: Navmesh ignores the box
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment