Search Issue Tracker

0
votes
Fixed

NavMeshDisplay is not shown

AI

-

Oct 29, 2013

-

Version/s: 4.3.0f1

NavMeshDisplay is not shown if Navigation window located in the editor that its always visible. Use any project to reproduce (empty... Read more

0
votes
Fixed

Behavior of Move and SetDestination is inconsistent with regards to the ...

AI

-

Nov 04, 2013

-

Version/s: 4.3.0f1

To reproduce: 1. Open the Test Scene 2. There is a NavMeshAgentTest script on the 'Agent' object in the scene. The NavMeshAgentTest ... Read more

2
votes
Fixed

NavMeshAgents with slow speeds, i.e. 0.1 gets stuck when moving around c...

AI

-

Nov 29, 2013

-

Version/s: 4.3.0f4

Steps to reproduce : - import the project attached - open the scene and press play - press "S" to spawn an agent and notice that it... Read more

0
votes
Not Reproducible

Moving of carved obstacles affects agents movement

AI

-

Jan 27, 2014

-

Version/s: 4.5.0b1

- Locate curved obstacle on the poligon where located the end of OffMeshLink. - Let agent cross the link. - Move obstacle when agent... Read more

0
votes
Fixed

OffMeshLink generation doesn't generate OffMeshLinks when HeightMesh is ...

AI

-

Jan 29, 2014

-

Version/s: 4.5.0b1

- Set JumpDistance to appropriate value, greater than distance between platforms. - Try to bake NavMesh with enabled/disabled Height... Read more

0
votes
By Design

MinRegionArea has no effect when WidthInaccuracy is small

AI

-

Jan 29, 2014

-

Version/s: 4.5.0b1

-set WidthInaccuracy to small value (from 1 till 2) -set MinRegionArea to huge value (e.g. 400) -bake NavMesh -notice that NavMesh ... Read more

0
votes
Fixed

Move Threshold doesn't work if active Rigidbody is attached

AI

-

Feb 11, 2014

-

Version/s: 4.3.4f1

To reproduce: 1. Open attached project 2. Run scene 1 3. Move object "MoveMe" 4. Notice that NavMesh is re-carved even though Move ... Read more

0
votes
Fixed

NavMesh is generated incorrectly if HeightMesh is enabled

AI

-

Mar 06, 2014

-

Version/s: 4.3.3f1

Steps to reproduce: 1. Create a project which has uneven terrain 2. Create a NavMesh for the terrain with HeightMesh enabled 3. NavM... Read more

0
votes
Fixed

Agent snaps to polygon edge and not terrain

AI

-

Mar 07, 2014

-

Version/s:

open attached proj/scene and pres play - see that capsule snaps to a wrong vertical position when reaching end of path - it should s... Read more

0
votes
Duplicate

NavMeshObstacle gameObject placed near OffMeshLink gameObject causes hig...

AI

-

Mar 18, 2014

-

Version/s: 4.5.0b4

Create a project which has high usage of NavMesh and its OffMeshLinks. Placing an object with NavMeshObstacle will generate signific... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.