Search Issue Tracker
[Surface] "Bake all" bakes only currently selected object if first you b...
To reproduce:1. Open attached project2. Open scene 13. Select Plane(1)4. Bake5. Clear6. Bake all7. Notice that only this object got ... Read more
NavMeshObstacle gameObject placed near OffMeshLink gameObject causes hig...
Create a project which has high usage of NavMesh and its OffMeshLinks.Placing an object with NavMeshObstacle will generate significa... Read more
NavMeshAgent doesnt follow navpaths correctly when using OffMeshLinks
To reproduce:1. Open project "ShowNavLinkProblem"2. Open scene "TestOffMeshLink"3. Enter play mode. Left click in scene to make the ... Read more
NavMesh.CalculateTriangulation does not support rotated nav mesh data
To reproduce:1) Open attached project and scene in it2) Play it3) Enable Gizmos painting Expected: No matter the surface's rotation,... Read more
Navmesh Agent radius, height, step height can be set to negative values
How to reproduce: 1. Open a new project2. Open the Navigation Window3. Select the Agents tab- Every non-slider setting in that tab c... Read more
Disabling auto repath still finds new path to destination around obstacles
1) Download and open project2) Open scene Test13) Run scene and notice that when the capsule reaches the second plane, 3 cubes appea... Read more
[NavMeshAgent] Game object sticks to the obstacles while dragging in the...
Steps to reproduce:1. Open the attached project2. Open the ad.scene.unity scene(Assets -> Adomas work ->ad.scene.unity scene)3... Read more
Navigation Agent get's stuck and does not reach destination
To reproduce:1. Open attached project2. Open test scene3. Enter play mode4. Observe how the "Characters" (spheres) are going towards... Read more
NavMesh is not fully generated for spherical objects
Steps to reproduce:1. Create a new project2. Create a sphere object in the scene3. Increase it's size4. try to bake navigation Expec... Read more
Agent gets wrong position when obstacle moves down right on the agent
Agent gets wrong position { NaN, 1,083333, NaN } when obstacle moves down right on it. Use ObstacleAboveAgent.zip project for repro Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default