Search Issue Tracker
Duplicate
Votes
0
Found in
4.5.0b4
Issue ID
597434
Regression
No
NavMeshObstacle gameObject placed near OffMeshLink gameObject causes high CPU usage
Create a project which has high usage of NavMesh and its OffMeshLinks.
Placing an object with NavMeshObstacle will generate significantly more CPU usage of CrowdManager.DynamicOffMeshLinks than placing it further from OffMeshLink gameObject.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
Add comment