Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0b4
Issue ID
597396
Regression
No
NavMeshAgent doesnt follow navpaths correctly when using OffMeshLinks
To reproduce:
1. Open project "ShowNavLinkProblem"
2. Open scene "TestOffMeshLink"
3. Enter play mode. Left click in scene to make the agent walk across the empty tile in the middle (the agent moves faster through the middle tile, might be a bug)
4. Select the "NavAgent" in scene
5. In the inspector enable "Use Desired Velocity" in the "TestNav" script
6. Try clicking in scene again - while moving across the middle section the agent chooses a weird inefficient path
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment