Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0b4
Issue ID
597396
Regression
No
NavMeshAgent doesnt follow navpaths correctly when using OffMeshLinks
To reproduce:
1. Open project "ShowNavLinkProblem"
2. Open scene "TestOffMeshLink"
3. Enter play mode. Left click in scene to make the agent walk across the empty tile in the middle (the agent moves faster through the middle tile, might be a bug)
4. Select the "NavAgent" in scene
5. In the inspector enable "Use Desired Velocity" in the "TestNav" script
6. Try clicking in scene again - while moving across the middle section the agent chooses a weird inefficient path
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment