Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0b4
Issue ID
597396
Regression
No
NavMeshAgent doesnt follow navpaths correctly when using OffMeshLinks
To reproduce:
1. Open project "ShowNavLinkProblem"
2. Open scene "TestOffMeshLink"
3. Enter play mode. Left click in scene to make the agent walk across the empty tile in the middle (the agent moves faster through the middle tile, might be a bug)
4. Select the "NavAgent" in scene
5. In the inspector enable "Use Desired Velocity" in the "TestNav" script
6. Try clicking in scene again - while moving across the middle section the agent chooses a weird inefficient path
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Add comment