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0
votes
Won't Fix

[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...

AI

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Dec 18, 2015

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Version/s: 5.4.0a6

Steps to reproduce: 1. Open attached project "AI11.zip"2. Open scene "repro"3. In hierarchy, select "NavMesh Surface (1)" and bake N... Read more

0
votes
Fixed

Agent gets wrong position when obstacle moves down right on the agent

AI

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Apr 16, 2014

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Version/s: 5.0.0a6

Agent gets wrong position { NaN, 1,083333, NaN } when obstacle moves down right on it. Use ObstacleAboveAgent.zip project for repro Read more

0
votes
Duplicate

NavMeshObstacle gameObject placed near OffMeshLink gameObject causes hig...

AI

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Mar 18, 2014

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Version/s: 4.5.0b4

Create a project which has high usage of NavMesh and its OffMeshLinks.Placing an object with NavMeshObstacle will generate significa... Read more

0
votes
Fixed

NavMeshAgent.hasPath is false when agent is crossing an OffMeshLink

AI

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Jul 27, 2015

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Version/s: 5.2.0b4

hasPath becomes false on OffMeshLink Run "test" scene in attached project. Agent is folowing to destination and there is an OffMeshL... Read more

0
votes
By Design

NavMesh is not fully generated for spherical objects

AI

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Jan 24, 2017

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Version/s:

Steps to reproduce:1. Create a new project2. Create a sphere object in the scene3. Increase it's size4. try to bake navigation Expec... Read more

0
votes
Fixed

Moving of carved obstacles affects occupied OffMeshLinks

AI

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Sep 03, 2013

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Version/s: 4.3.0b1

- one agent is on offMeshLink while second agent is waitnig because link is occupied.- move obstacle (carve is true)- second agent s... Read more

0
votes
Fixed

NavMeshAgent adds strange ghost rotations

AI

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Apr 25, 2017

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Version/s: 2017.1.0b1

How to reproduce: 1. Open attached project2. Open scene Behaviour Designer Movement/Scene/Scene.unity3. Play the scene- Note that th... Read more

0
votes
Fixed

[Surface] "Bake all" bakes only currently selected object if first you b...

AI

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Dec 14, 2015

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Version/s: 5.4.0a6

To reproduce:1. Open attached project2. Open scene 13. Select Plane(1)4. Bake5. Clear6. Bake all7. Notice that only this object got ... Read more

0
votes
Duplicate

Unity Crash when debugging NavMeshAgent

AI

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Jun 11, 2016

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Version/s: 5.3.4f1

Unity crashes when pressing "Expresion Evaluator" in MonoDevelop.Side note: It also crashes using Visual studio. Steps to reproduce(... Read more

0
votes
Duplicate

crash when entering play mode with NavMesh baked

AI

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Apr 28, 2015

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Version/s: 5.1.0b4

To reproduce:1. Open attached project2. Open Test scene3. Enter play modeActual result: CrashExpected result: Play mode enters Read more