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Crash in NavMeshAgent::CalculatePolygonPath during playmode when using N...
How to reproduce: 1. Open the attached "Phobia_5.6" project and "SceneCrash" scene 2. Enter playmode Expected result: Agent moves ... Read more
NavMeshAgent adds strange ghost rotations
How to reproduce: 1. Open attached project 2. Open scene Behaviour Designer Movement/Scene/Scene.unity 3. Play the scene - Note th... Read more
Using NavMeshAgent and NavMeshObstacle simultaneously, Y coordinate of t...
To reproduce: 1) Open attached project and scene 2) Play it 3) Select Player object in hierarchy to see its Y value in inspector 4) ... Read more
NavMesh.SamplePosition makes objects get stuck on edges of the NavMesh p...
To reproduce: 1. Open the project, attached by user (TPC.zip) 2. Open "test_scene" scene if not already open 3. Make sure Navigatio... Read more
NavMesh.SamplePosition() returns incorrect value on slope near NavMesh i...
How to reproduce: 1. Open attached project 2. Open scene Scenes/BakedPlane.unity 3. Open the Navigation window 4. Play the scene -... Read more
CalculatePath() fails to find a path between two valid connected locations
Steps to reproduce: 1. Open the attached project(PathBug.zip) 2. Open the Assets/BadPath.unity scene 3. Play the scene (Ensure the N... Read more
Walkable area appears in the air in the specific case when slope is incr...
Steps to reproduce: 1. Open the attached project 2. Open the NavMesh scene 3. Bake NavMesh 4. Observe the walkable area has appeared... Read more
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