Search Issue Tracker

0
votes
By Design

Two identical objects produce different Navmesh results

AI

-

Mar 01, 2016

-

Version/s: 5.3.3p2

How to reproduce: 1. Open attached project2. Open scene test.unity3. Open the Navigation window- Make sure the Agent Radius is about... Read more

0
votes
Fixed

Different result when baking on Surface component compared to baking Leg...

AI

-

May 02, 2016

-

Version/s: 5.5

How to reproduce: 1. Open attached project2. Open scene 1.unity3. Open the Navigation window4. Bake the Legacy Navmesh- Note the res... Read more

0
votes
Fixed

[Navmesh] Objects without double sided faces are still wakable if raised...

AI

-

Aug 05, 2016

-

Version/s: 5.4.0f3

Repro steps:1. Open project "NotWalkableNavmesh"2. Open scene "scene0"3. Open the Navigation window4. Select "Plate2" object5. Make ... Read more

0
votes
Fixed

[NavMeshAgent] Agent gets teleported to the destination

AI

-

Aug 10, 2016

-

Version/s:

After setting the agent's destination in the same NavMesh polygon as before the remaining distance is not updated properly. Read more

0
votes
Fixed

NavMeshObstacle carving causes NavMeshAgent to teleport

AI

-

Aug 11, 2016

-

Version/s: 5.4.0f3

Reproduction step:1. Open the attached project.2. Open and play the "MainScene".- After few seconds obstacle is instantiated inside ... Read more

0
votes
Duplicate

NavMesh.SamplePosition makes objects get stuck on edges of the NavMesh p...

AI

-

May 15, 2017

-

Version/s: 5.6.0f3

To reproduce: 1. Open the project, attached by user (TPC.zip)2. Open "test_scene" scene if not already open3. Make sure Navigation t... Read more

0
votes
Fixed

[NavMesh] [Carving] NavMeshObstacle doesn't carve on the first Update frame

AI

-

Sep 28, 2016

-

Version/s: 5.4.0f3

A navmesh obstacle that's set to carve (regardless of "Carve Only Stationary") will not carve just as the game starts. This means th... Read more

0
votes
Fixed

Active obstacle causes navmesh agent spawn point to be set as destination

AI

-

Sep 09, 2016

-

Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project2. Open scene "GrassShadow"3. Select "Obstacle" GO and notice that NavMesh Obstacle is d... Read more

0
votes
Fixed

[NavMesh] [Carving] Unnecessary face added if two of surface vertices ar...

AI

-

Sep 19, 2016

-

Version/s: 5.4.1f1

Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Bake navmesh if needed and notice that there's a thin line which... Read more

0
votes
Fixed