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[Navmesh] Objects without double sided faces are still wakable if raised...
Repro steps: 1. Open project "NotWalkableNavmesh" 2. Open scene "scene0" 3. Open the Navigation window 4. Select "Plate2" object 5. ... Read more
[NavMeshSurface] Original NavMeshSurface looses NavMesh data if same Nav...
Steps to reproduce: 1. Open attached project "AI11.zip" 2. Open scene "repro" 3. In hierarchy, select "NavMesh Surface (1)" and bak... Read more
[Debug] Expanding debug info about NavMeshAgent crashes unity at dtCrowd...
Steps to reproduce: 1. Open attached project "767948.zip" 2. Open scene "repro" 3. Open "Controll.cs" using visual studio and add b... Read more
Baking NavMesh for multiple scenes doesn't delete old NavMeshs
Baking NavMesh for multiple scenes doesn't delete old NavMeshs - Load two scenes with baked navmesh (for each scene separately) ad... Read more
NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in th...
NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in the scene. According to the docs, "If the remaining distance ... Read more
NavMesh baked on imported mesh with low Mesh Compression is flickering i...
Reproduction steps: 1.Open attached project 2.Open scene "TestCharacters" located in Scenes > Test 3.Open the Window > Navigation 4... Read more
When Carve function in Nav Mesh Obstacle is turned on, Unity crashes
When Carve function in Nav Mesh Obstacle is turned on, Unity crashes. Reproduction steps: 1. Open the attached file; 2. Open the Sc... Read more
Different result when baking on Surface component compared to baking Leg...
How to reproduce: 1. Open attached project 2. Open scene 1.unity 3. Open the Navigation window 4. Bake the Legacy Navmesh - Note t... Read more
Unity Crash when debugging NavMeshAgent
Unity crashes when pressing "Expresion Evaluator" in MonoDevelop. Side note: It also crashes using Visual studio. Steps to reproduc... Read more
All about bugs
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