Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.3p3
Issue ID
778623
Regression
No
Baking NavMesh for multiple scenes doesn't delete old NavMeshs
Baking NavMesh for multiple scenes doesn't delete old NavMeshs
- Load two scenes with baked navmesh (for each scene separately) additively and bake NavMesh.
- NavMesh asset saves in a folder named as active scene and both scenes refference to it.
- Check NavMesh asset for not active scene. It still exists, but scene is not refference to it anymore.
By analogy to lightmaps this NavMesh should be deleted as redundant.
Attached project contains EditorTest, you can launch it using "Window->Editor Test Runner"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment